If I'm honest, they are some values that I always use the copy paste of another track ok I'll experiment with that, thx guys.
Hello everyone, here I leave the v0.48 so they can try. There is still work to be done, so all criticism and / or improvements will be well received. Also if someone wants to collaborate with more wisdom ... The publication in Steam will be a little later when this version improves. Thank you very much, I hope you enjoy it I'm sorry I forgot the most important , link in the first post thx & regards, Corti.
Hi Corti, This is a great addition to rF2. I love the looooong IMSA layout [the GT layout you have on ISR's server is, in my opinion, a bit confusing and twisty for GT3 cars as you have there ]. Aside from that triangle of grass mentioned above (just below the yellow truck) which seems to have some issues, there are some other issues with LOD popups. Even on my monster system, in VR I have to make some compromises and I run "track details" at Medium. The stands, at the far end, across the tarmac, along turn 1, pop up when we are approaching the end of the main straight. On the GT layout, after its first T1, when you are going towards the wall on the back straight, from memory, there are also some items which pop up. Finally, I made the mistake of testing the track with the M6 GT3, which I never drive, so I am not sure if its a product of this, but the track felt too smooth for the seemingly varied tarmac which the track has on its several sections. All in all, in its present state is already a great track!
Corti, Superb work on this conversion, great textures with realistic lighting and atmospherics .A true gem of a circuit. The amount of work you have put in is very obvious. Thank you
Indeed, I did a practice session at 8.00am and the sunlight shining over the back straight makes it really scenic. A very fine job and... extremely pleasant in VR.
Thanks for the comments, I take note to correct the defects. As for the ISR server, are the 7 available 7 Layouts, it is only a test for people to test and comment. In the test race for the GT3 championship we will only use one.
I had forgotten about "sangreone", he sent me the modified textures. I liked them much more than mine. (Sorry friend)
A new update. I think it solves the commented details (thx to vava74). New link to download in the first post. changelog v0.49: - Modified the textures of the Garage Building - Modified materials on some objects - Perhaps digital flags disappear at the next version, I can not make them work, the textures need to be remitted and I do not know how to do. - The stands of the main straight already have their original color. - Directories to save the rubber and setups have also been modified - Some little detail more regards, Corti.
Thanks for the hard work! For Digital Flags, you can do it as following: 1. open Digital Flags GMT file, find & check material name that used for Digital Flags. In 397's guide this material name is called "DIGIFLAGS", but you can use any other names, as long as you have set corresponding reference name in Json file properly. Write down this material name, and then close GMT file. 2. Go to rFactor 2\ModDev\Locations\LochDrummond\Assets\Materials folder, find DIGIFLAGS.json, copy it into your track Material folder. 3. Assume from first step, you have found that this material is called "DIGIFLAGS". If it called other names such as CustomFlags, then you must first open DIGIFLAGS.json with notepad (make sure it is the copied file from step 2), at line 10, change "name":"DIGIFLAGS", to "name":"CustomFlags", and save. 4. Now you need to prepare 14 Digital Flags textures according to the guide here. You can also copy example texture files from rFactor 2\ModDev\Locations\LochDrummond\Assets\MAPs, they are called DIGITALFLAG.dds and DIGITALFLAG00.dds to DIGITALFLAG12.dds. Then put them in your track maps folder. 5. Open track SCN file, add DigitalFlag instance, those instance name must start with DigitalFlag_ prefix. GMT name doesn't matter. Such as following: Instance=DigitalFlag_001 { MeshFile=GoodFlag001.gmt CollTarget=False HATTarget=False } And that's all. Good luck.
Thank you very much @svictor. The name of the instance and that of the object was the same (dig_flagsxxx). It is only necessary to focus the texture in the object (remap) as well you know that if it gives me a headache
Good guys, I think that at the moment the commented faults are corrected. According to discovering more details and learning more things I will try to update. To be up to date on the updates I have decided to share it is Steam (link in the first post) Greetings. Corti.
Hi, I want to save the car settings in this circuit, but it doesn´t work. Seems that there isn´t any circuit folder in the right window. Anybody has the same problem?
First I pressed the SAVE button, and after I enter a NAME, and save it, when I want to put as default setting pressing ASSIGN, it don´t show the saved file in the circuit folder (image attached).