[REL] Mazda MX-5 SpecMiata 1.07

Discussion in 'Vehicles' started by Slow Motion, Jun 13, 2021.

  1. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    several weeks...!?
     
  2. David O'Reilly

    David O'Reilly Registered

    Joined:
    Jun 12, 2012
    Messages:
    1,050
    Likes Received:
    756
    These cars are at a point where they are serious fun to drive. Tunable to oversteer or understeer. Very realistic wet track behaviour. Alive underneath you.
    Should be some fantastic multiplayer racing.
     
    Scoopscat7, lagg, redapg and 5 others like this.
  3. pkelly

    pkelly Registered

    Joined:
    Nov 14, 2011
    Messages:
    525
    Likes Received:
    323
    Thanks for your expert input!
     
    David O'Reilly likes this.
  4. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    David suggested to add, as option, a digital dash... the most used on this car is the AiM Solo 2 DL: a first view of it in the car, not yet "connected" but already working, LOL!

    GRAB_654.JPG
     
  5. pilAUTO

    pilAUTO Registered

    Joined:
    Nov 7, 2020
    Messages:
    666
    Likes Received:
    600
    This car in street version with perhaps a better engine is the "rF2 not S397 car" that I'm waiting the most.

    We lack so much road legal cars in rF2.
     
    pkelly likes this.
  6. Scoopscat7

    Scoopscat7 Registered

    Joined:
    Jun 21, 2015
    Messages:
    157
    Likes Received:
    87
    Love the duct tape map on the dash
     
    Eric Rowland likes this.
  7. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    Unfortunately the track map works only in the few tracks where authors correctly set it... but tape stays, LOL
     
    Scoopscat7, atomed and Corti like this.
  8. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    Build 1.0 is out, first post has been update! Enjoy the mod, it was a big re-development and takes long time.
     
  9. leseb64

    leseb64 Registered

    Joined:
    Jul 6, 2020
    Messages:
    362
    Likes Received:
    940
    Big thanks, really a great mod, the three versions are worth it, they are all different!
    Of course for me the Level3 is really my favorite but all three have a really great physics, no surprise of weird behavior, when the tires are overheated the slide is felt well and it is healthy in its behavior we know how it does it and why it does it, really very good!
    a funny and intuitive little sports car, it's really the GT that should be put on the CS!

    [​IMG]
     
  10. atomed

    atomed Member

    Joined:
    Jul 9, 2019
    Messages:
    1,337
    Likes Received:
    1,347
    And the AI is just spectacular.
     
    David O'Reilly likes this.
  11. Nieubermesch

    Nieubermesch Registered

    Joined:
    May 18, 2019
    Messages:
    792
    Likes Received:
    403
    Man, one of the best cars for tire physics I drove. A lot of fun, being playful enough but enough precision is needed.
    Only tried the one with the bigger rear wing.
     
    David O'Reilly and atomed like this.
  12. Paulfield

    Paulfield Registered

    Joined:
    Feb 18, 2012
    Messages:
    235
    Likes Received:
    242
    Hi great mod just did some testing and the level 1 n 2 brake lights aren't working the none level car works. Test on a number of tracks offical and 3rd party.
    nolight spec 1.jpg nolights nospec.jpg
     
  13. Paulfield

    Paulfield Registered

    Joined:
    Feb 18, 2012
    Messages:
    235
    Likes Received:
    242
    NO LEVEL
    Instance=BlightPS
    {
    Moveable=True
    MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350)
    }

    Instance=BlightDS
    {
    Moveable=True
    MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350)
    }
    ------------------------------------------------------------------------------------------------------------------------------
    SPEC 1&2
    Instance=BlightPS
    {
    Moveable=True
    // MeshFile=blglo_ps.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350)
    }

    Instance=BlightDS
    {
    Moveable=True
    // MeshFile=blglo_ds.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350)
    }
    --------------------------------------------------------------
    // might be the cause on spec 1&2 that is the only difference I have spotted. Hope it helps.
    Cheers
     
    Corti and Slow Motion like this.
  14. Hocician

    Hocician Registered

    Joined:
    Jan 10, 2012
    Messages:
    252
    Likes Received:
    937
    Hey guys, great mod with a lot of fun to drive...! Thanks for your hard work ! thanks for the great quality ... love it!
     
  15. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    Build 1.01 November 1st, 2021:
    - fixed rear lights for Spec1 & 2
     
    Reiche, pkelly, Emery and 15 others like this.
  16. Slow Motion

    Slow Motion Registered

    Joined:
    Aug 14, 2012
    Messages:
    2,851
    Likes Received:
    6,736
    Build 1.02 November 2nd, 2021:
    - cleaned mod structure
    (Nothing that interfere with the mod behaviour)
     
    VirusGR42, Corti, leseb64 and 2 others like this.
  17. Nieubermesch

    Nieubermesch Registered

    Joined:
    May 18, 2019
    Messages:
    792
    Likes Received:
    403
    Where can I donate? Awesome mods guys!
     
    Hocician likes this.
  18. Flatspotter

    Flatspotter Registered

    Joined:
    Oct 7, 2010
    Messages:
    379
    Likes Received:
    120
    Thanks for this awesome mod!

    One odd thing I noticed: With the Spec 2 cars, the gears go 1-2-3-4-6, and 5th is neutral. Is this intentional? In the garage, all the gears are present. There was a similar problem with the lowest spec cars too, but I don't remember the exact gear sequence.
     
  19. rd.king

    rd.king Registered

    Joined:
    Jul 1, 2017
    Messages:
    77
    Likes Received:
    62
    Thanks for this.
    Lots of fun to be had with these.
    I find the cars to be very resource hungry in AI racing.
     
  20. Haris1977

    Haris1977 Registered

    Joined:
    Nov 25, 2019
    Messages:
    401
    Likes Received:
    195
    That 's true. They need some kind of optimization at some point:)
     

Share This Page