Released Released | Formula Pro

Discussion in 'News & Notifications' started by Paul Jeffrey, Jul 1, 2021.

  1. AlexHeuskat

    AlexHeuskat Registered

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    rFactor 2
    rf2 2022.jpg

    F1 2021
    f1 2021.jpg
     
    Last edited: Jul 24, 2021
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  2. mantasisg

    mantasisg Registered

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    I have added motion blur to rF2 screenshot in much better way, not that mess like in F1 2121.

    [​IMG]
     
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  3. mesfigas

    mesfigas Registered

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    this car uses the new tire model likw BMW m1 ?
     
  4. pilAUTO

    pilAUTO Registered

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    Yes. I would have liked to know about the new tatuus.
     
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  5. Balazs Magyar

    Balazs Magyar Registered

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    The tire shader is too shiny on Formula Pro cars.
     
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  6. Rui Santos

    Rui Santos Registered

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    In all cars...
     
  7. Paul Jeffrey

    Paul Jeffrey

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    I'd like to see 'sticker tyres' from back in the days, where new tyres had that sticker on them that would eventually wear off. Don't know why, but I've always really liked that for some reason...

    [​IMG]
     
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  8. Balazs Magyar

    Balazs Magyar Registered

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    Great idea, Paul! If you put it in the devblog thread, they might consider that ;)
     
  9. Paul Jeffrey

    Paul Jeffrey

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    Oh don't worry... I'll push for it internally :)
     
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  10. Balazs Magyar

    Balazs Magyar Registered

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    How about smoking flat-spots?
     
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  11. juanchioooo

    juanchioooo Registered

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    Does anyone want to share a setup for Barcelona from the pro formula? Thanks a lot;)

    no fast lap, race setup:)
     
  12. coasting&cruising

    coasting&cruising Registered

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    From yersterday's announcement:
    Does this mean that in this update we'll get the updated tyre model physics developed from the collaboration with Goodyear?
    Will only the FPro have updated tires, or will this affect more/all cars with the May release?
     
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  13. Paul Jeffrey

    Paul Jeffrey

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    the FPro already has 'new' tyres, but this will be a further refinement of them for the car.
     
  14. Simulation_Player

    Simulation_Player Registered

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    Oh very good news, From what i remember fpro is still a development project, i was eagerly waiting for on what you guys improve and/or add on 1.0 version.

    Also another question, P2P on formula pro ?
    that car already has DRS for this, so curious about this.
     
  15. AMillward

    AMillward Registered

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    Basically 2013 style KERS.
     
  16. Simulation_Player

    Simulation_Player Registered

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    A couple of suggestions i have for fpro steering wheel.

    1. the RPM lights, are bit too on stylish side and hence hard to spot during driving.
    so if u could replace them with the usual colors they uses for rpm lights (green,red,purple) >>

    https://www.racedepartment.com/attachments/hd-led-lights-jpg.169425/

    no need to changes 3d model of steering itself but the lights inside of it , if they can be made what above picture shows that would be much more functional (and realistic looking IMO.)

    2.Another small adjustment i would like to have is the background on main display has orange tint or yellow.
    so can u just make background completely black and text white

    https://media.wired.co.uk/photos/606db761307b8f0b37c73542/16:9/w_2560,c_limit/steringwheel-v2.jpg

    also if possible add lap time delta with color indication (green when u lose time and red when u are slower).

    SUPER LATE EDIT : Above suggestions as a car customization option in menu, so this way anyone who likes older looks can still pick it.
     
    Last edited: Mar 26, 2022
  17. Simulation_Player

    Simulation_Player Registered

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    if it can be made to reset on every lap then thats good KERS like function.
    As long as it adds on top of 800HP then it cool.
     
  18. Lazza

    Lazza Registered

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    Yes, it can. We already know the parameters.

    Shame the game didn't have it back when cars were (or had recently been) around that had KERS.
     
  19. Simulation_Player

    Simulation_Player Registered

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    It could've been used to replace KERS but P2P working is completely different. I don't know if it is possible or not but in system KERS cars what if brake didn't regen enough charge wouldn't that affect how much power u can deploy on next lap ? while p2p can u give same boost no matter how much brake or not.
    also there is element of management with KERS, if u want stronger regen u need to sacrifice some braking distance and "feel" (latter one is irrelevant in sim).
     
  20. Simulation_Player

    Simulation_Player Registered

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    On subject of P2P in formula PRO , I found it bit unrealistic initially.....because from what i knew p2p cars IRL have turbo, there i can understand how turbo boost can be increased or restricted by ECU but ,how will a P2P will be implemented on NA car ?.....until i found out that in A1 GP series there was similar function called powerboost on NA engine (Zytek ZA348 and Ferrari engine).
    So little bit of Trivia for someone who may have had same questions.

    Now question is does this extra boost comes at a cost of extra fuel, engine temp etc ?
     
    Last edited: Mar 26, 2022

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