Hello, I made some mods, and the pitgroup order worked fine. So far. Now, the pitgroup order is ok in offline, but online is randomly works. offline, the cars are that box what's in veh file (PitGroup=) online this is random, some cars are out of pitlane, teammates (same pitgroup) isn't in same box Important. We were 19 on the race, so was enough box OFFLINE ONLINE rFm file is ok, pitgroups are in the file PitOrderByQualifying = false PitGroupOrder { PitGroup = 2, Group1 PitGroup = 2, Group2 PitGroup = 2, Group3 PitGroup = 2, Group4 PitGroup = 2, Group5 PitGroup = 2, Group6 PitGroup = 2, Group7 PitGroup = 2, Group8 PitGroup = 2, Group9 PitGroup = 2, Group10 PitGroup = 2, Group11 PitGroup = 2, Group12 PitGroup = 2, Group13 PitGroup = 2, Group14 PitGroup = 2, Group15 PitGroup = 2, Group16 PitGroup = 2, Group17 } What is it?
the .veh obviously need to know what pitgroup to use, otherwise it will be random So team 1 both need to be "told" pitgroup=1, team 2 needs: pitgroup=2 etc.
I think, he know this already. But still doesn't work, it seems. We also experienced this in our leagues. It sometimes work, sometimes not.
Never had this when its done correctly in the .veh files and if there is enough pitboxes. Perhaps track is causing an issue, perhaps parking is assigned. But first its not clear if pitgroups in veh is correct, at least from what i can read/understand.
The Pitgroups are correct. 10 teams, 20 cars, 10 box, not too complicated The veh file is correct: I tried more circuits, the problem is same. In offline is ok, online is wrong. If i made mistake, i can see it in offline, but its ok
Hi! It could be "assign parking" parameter in multiplayer.json. It must be set to false. Also, if the circuit has three garages per team, I've observed garage places order inside the same team are assigned kind of randomly, so maybe this place under the tents could be the 3rd garage places of the correct team garage.