hi, I have a problem with the attack zone, I took everything from the ELECTRIC DOCKS track, position the 3 doors as in the photo but the problem is that despite the attack mode being activated, the car impacts the first attack zone as in the video . but the same thing happens to me also with official tracks such as HONG KONG, MONACO and ELECTRIC DOCKS itself. where am i wrong?
you may have made the yellow Dunlop signs collideable even though they are invisible on the track? Or turn them around and put the other face in front?
I think the colltarget parameter should be set to true otherwise how does it detect the collision to activate additional power //------------------ATTACK ZONE FE-------------------- //------------------------------------------------------- Instance=xAttack1 { Render=False MeshFile=xAttack1.gmt CollTarget=True HATTarget=False Response=VEHICLE,ATTACK } Instance=xAttack2 { Render=False MeshFile=xAttack2.gmt CollTarget=True HATTarget=False Response=VEHICLE,ATTACK } Instance=xAttack3 { Render=False MeshFile=xAttack3.gmt CollTarget=True HATTarget=False Response=VEHICLE,ATTACK } Instance=BroadcastAttackTrigger { Visgroups=(2048) MeshFile=BroadcastAttackTrigger.gmt CollTarget=False HATTarget=False } Instance=BroadcastAttackActivate { Visgroups=(2048) MeshFile=BroadcastAttackActivate.gmt CollTarget=False HATTarget=False } Instance=Decals_generic_13 { MeshFile=Decals_generic_13.gmt CollTarget=False HATTarget=False } //*************************AUX*********************************** I would not want something wrong about the setting of the controls, I have combined a button on the steering wheel that does ARM ATTACK MODE and that as you can see from the active movie just before the first xattack1
You need to be on a current/recent build of rF2. Older builds don't know what those objects are, so they just become solid.
ok, sorry for my ignorance but I have activated automatic updates on steam, on the launcher settings I read current build 1121
yes, it works great, thank you very much, but now you have to help me understand how to enter devmode, even if this speech has already been addressed but it did not work for me, could you kindly tell me how to proceed to enter devmode possibly in simple terms, thanks a lot again
ok, i can't find this black box, is it possible to kindly put an image to locate it? thank you very much
Also see Q7 here: https://forum.studio-397.com/index....equently-asked-questions-for-reference.68318/ @Andrea1968 sorry mate, was on my phone and must have copied the text instead of the link... silly me Link now fixed for future reference...
I think visgroups must/should be set to "none" for the cornerworkers Edit: Visgroups=(33) shows this alert in devmode, visgroups=(32) is ok
perfect, now everything seems to work, thanks a lot to everyone, the link above of LAZZA does not find it tells me not found, for now let's go with the entry in devmode from steam we hope in the future we can also enter from the new ui screen which is wonderful, in this regard is it available in Italian?