I don't think it shows in the graphics config, it just works in-game. You'll have to enable multi-monitor and then change the angle of your side monitors with the little tool.
The view params in the config file control it too. These are mine, you can adjust yours to be whatever you need: ViewParams=(0.576, 0.340, 0.600, 12.600, 0.037) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m) LeftView=(0.539, 0.340, 0.600, 12.600, 0.017) RightView=(0.517, 0.310, 0.603, 12.400, 0.019) Also, I think you need to be in full screen to use multiview.
Ah! Ok. I read that it had to be in Windowed Mode. And, I measured my screens, bezel, eye distance and angle. But looks like it has too much angle. I tried reducing the number but it doesn't look any different. But I will try full screen.
I can't run surround so I have been doing the multiple displays but rF2 won't let me select multi monitors in the pre graphics settings. And without that I guess triple monitor app will not work? Is there a way around this?
I'll check my settings when I get home if no one else clarifies this. I can't remember how it's set up
I got it to work! What I was doing wrong was setting windowed in the pre graphics. It needed to enable it in the ini file.
Mate do you have multiview ticked in rFactor launcher video settings? Dumb question perhaps but just checking. I got three same screens eventually and it lines up but there is a perspective "problem" of course that we fix by tilting/angling the monitors and then make the correct settings in the triple screen app. If if doesnt come up its because rFactor dont see your triple screen setup. All i can think of is MultiView not ticked and in Nvidia CPL set to Surround so that windows desktop span over all 3 monitors. That should be it to get it to work.
I cant use nvidia surround as I have 2 x 1080p and 1 x 1440p. monitors. Anyone know how to make this work?
In theory you set rF2 to a resolution encompassing the combined screens (1440p vertical, and either 3x the centre or the sum of the horizontal resolutions) , and use software to crop it down. In the old days SoftTH could do that but I think it's stuck in dx9. Consider the extra invisible pixels being drawn, and the distortion you'll get with any approach (unless you forego multiview and the main benefit of triples), and I think it's not worth it. But if you want to persevere then search for software to handle the cropping required.