About F1'70 Style some friends asked me how to create and save custom cars. I'm not expert but i link them official s397 guide https://docs.studio-397.com/users-guide/how-to-paint-a-car-with-the-new-material-system Is it the correct procedure?
Hi I am doing this atm trying to create some f5000 cars from the 70’s my plan was to go to the human driver car from the mod from there create a new virtual ride car save it with the name of the car and then make the adjustments in the upgrades area. Then use the painting template provided by Chief matching the layers with the the upgrades chosen. In theory that should work then just repeat the procedure for the other cars. It really is a very clever idea from Chief the possibilities are limitless...
Picture taken by a spy camera at Oran Park Raceway around 1978 (serioulsy how clever is this mod its amazing)
Ok, i collect all the info here F1 70's Style download: Link Guide for F1 70's Style: How to create custom cars 1. go to the human driver car from the mod 2. create a new virtual ride car 3. save it with the name of the car 4. make the adjustments in the upgrades area 5. use the painting template provided by Chief matching the layers with the the upgrades chosen -S397 official guide https://docs.studio-397.com/users-guide/how-to-paint-a-car-with-the-new-material-system -Template for all parts, the Carbody is always the same for all cars, when you look at the showroom every part from the car have a Description, it have the same name as the layer in the template. the mirror, rollbar, and rims is also the same for all cars. Please paint 5 - 6 pixels bigger as the layer is https://workupload.com/file/Wm5qk7my5s3 -Driver and Helmets Templates https://workupload.com/file/znyDd6NpBS2
I had to take a step back from rF2. Just before that one of the things I was exploring was a 1975 F5000 series skin set. It would take either a few more model additions or some imagination, but I think I have the .gen strings down for a majority of the cars for that season. One of the highlights of that season is the first running of the Grand Prix of Long Beach. While I know that this is more of an 70s F1, F5000 is very under represented. This mod could really expand upon a lot of that and fill that void. My Sheet https://docs.google.com/spreadsheets/d/1mq1uLySgA3UMn5_5zthQBQSKnqLHzeULpsq-HenSMHU/edit?usp=sharing Reference https://www.oldracingcars.com/f5000/cars.php https://www.myf5000.com/ http://www.f5000registry.com/
Chris The first car i was going to try to build was Elfin MR8 I can get a close representaion from the current "parts" its not perfect but its not bad.... now Chief if you want to create a new airbox and a late 70's ensign type nose then I reckon this car would be close to perfect Off to paint it now....
Last spam for today. The late 70's saw the Rothmans series in Australia for F5000 cars it was the end of great era for Australian open wheel racing which started in the mid to late 60's with the Tasman series. The Rothmans series started in 1976 and ended in 1979 and had some great racing, some great cars and great drivers this will give you a taste of this racing. If you want to try it as it just drop the mas file into your 0.94 directory these cars will show up under Formula 5000 it is very much a beta release all car skins need more work but it gives you a taste of the potential of the mod (all credit to Chief for making it possible) https://www.mediafire.com/file/niif0fw23u2jqhm/Rothmans_Series_F5000_Teams.mas/file
There is still just tons of crashing on the 67 mod. I've been trying to get a clean race at Belgium 66. No luck far. Several crashes on the first lap every time. I'm running the AI at 110% (I'm terrible and I could probably go higher than that so something wrong there). AI aggression is at 50% and AI limiter at 25%. I'm going through a full qualification so the cars are getting qualified properly. Doesn't seem to make any difference if I skip qual though. This is basically the exact same problem that I have with the F1 Legends Racing 2.0 67 mod oddly enough but I don't have it much in other mods. I've probably done over 10 race starts now and there are several crashes and major slow downs on the first lap. Also, the rF2 trait of the AI burping the throttle to modulate speed is exacerbated in these cars with the whole field doing this with micro lockups all the time in the corners on the first lap so there's lots of tire smoke. Any thoughts on what causes this?