Released March 2021 rFactor 2 Build Release

Discussion in 'News & Notifications' started by Paul Jeffrey, Mar 4, 2021.

  1. AlexHeuskat

    AlexHeuskat Registered

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  2. lagg

    lagg Registered

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  3. Goncalo Costa

    Goncalo Costa Registered

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  4. AlexHeuskat

    AlexHeuskat Registered

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  5. Norman K.

    Norman K. Registered

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    - Fixed stuttering on Replay Monitor screen.UI- Added sector and lap timing to full screen replay bar

    For me the stutter in the replay isn´t fixed. It´s still stuttering only in the RC version.
     
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  6. derek44

    derek44 Registered

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    Unfortunely i am adding absurd light variations in a ten of a second when sunligjht come and goes, no timestamp and pedal overlay in replays and no more asterisk icon in the setup page indicating the track we are....
    I hate the set up horizontal bar to change car set and i prefer the previous pages

    More: each time i am going out from a server my rf2 close and i return to desktop

    I don't want to play acc but i am upgrading my pc.......a buon intenditor....
     
  7. stonec

    stonec Registered

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    Come on. They just fixed a long list of bugs and you pointed out the one thing that is not fixed. We finally have lap times etc. in replays. Sam with the higher reflection rates and documented anti-alias options, those have been requested for long. I'm sure the player name labels will come.
     
  8. Goncalo Costa

    Goncalo Costa Registered

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    You clearly haven't checked out the release candidate then. It's all in there. It hasn't moved to the main build yet but it probably will very soon
     
  9. Mauro

    Mauro Registered

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    you finally added it!
    I hope we can also excluded autoblip and autolift from servers
     
  10. Stefan Kanitz

    Stefan Kanitz Registered

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    Do that mean the game turns on headlights automatically in case you missed it in a race when required?
     
  11. mesfigas

    mesfigas Registered

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    this is really good update
    congrats Studio
     
  12. Paweł Andrzejewski

    Paweł Andrzejewski Registered

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    Perfect!
     
  13. atomed

    atomed Member

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    Only if you set it to auto or leave the key unassigned.
     
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  14. Filip

    Filip Registered

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    Does that mean VSync will be available only in Nvidia driver settings or?
     
  15. hitm4k3r

    hitm4k3r Registered

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    I've got to agree. I recently fired alot of shots at rF2 and the development but you got to give credit when it is deserved. Granted, I haven't tested the latest RC but will do so anyway. It's been stated hundreds of times allready that the old UI won't be updated and I hope that it stays like that. That time is much better spend on fixing the new UI with future proof technology. I guess some people still don't get that adding just a bit of stuff to the old UI was a pain.
     
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  16. atomed

    atomed Member

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    Try deleting shaders and cbash.
     
  17. makan

    makan Registered

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    Awesome.
    it's huge.
    This.
    Correct me if I'm wrong but I don't remember that they had addrssed these bunch of bugs or changes with an update.
    Sirusly that list is huge.
    Maybe it's the outcome of partenership with MotorSport Games.
     
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  18. AlexHeuskat

    AlexHeuskat Registered

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    with my old UI, I have not many bugs.....but a giant lack of features.
     
  19. Andy Bonar

    Andy Bonar Registered

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    One slight issue for me with the new RC.
    My dedicated servers are run as a full RF2 install on a machine with no gfx as such. So I have to roll back to the old UI in order to get the steam workshop updates.
    I then update to the latest RC after the updates are done.
    With the latest RC, I have to have steam running in the background or the servers shut down without getting to the first screen.
    Workaround I have found is to run steam in the background but in offline mode, or they will shut down again as soon as I start rf2 on my main machine.
     
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  20. davehenrie

    davehenrie Registered

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    I would say the timing is a little too early in the MG marriage to have affected this long of a list. Of course that might be our sense of timing of S397 fixes, but I would think they had to be deep into working on these issues before any prodding from MG.
     
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