Released March 2021 rFactor 2 Build Release

Discussion in 'News & Notifications' started by Paul Jeffrey, Mar 4, 2021.

  1. Balazs Magyar

    Balazs Magyar Registered

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    Why is this 'previous build'? It would be much clearer to call it 'stable'.
     
    Last edited: Mar 5, 2021
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  2. Ludo21

    Ludo21 Registered

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    Hello,
    I am very angry. Because for several days I had no more problems with the software. But since yesterday's update, it's starting again! Crash! The game freezes and I have to turn off the pc, or it's back to my desktop.
    As I have already said a thousand times here, before with the old ui I had no problems!
    I will eventually drop RF2 after years of use.
    One word: disgust!
     
  3. Balazs Magyar

    Balazs Magyar Registered

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    You can choose the previous build from steam betas menu
     
    Last edited: Mar 5, 2021
  4. Nicolas Pailhes

    Nicolas Pailhes Registered

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    I always have low fps on replay only in triple screen. No problem when I play
     
  5. elbo

    elbo Registered

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    changing engine mixture in car causes a crash to desktop....stable version ok
     
  6. RoWo

    RoWo Member

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    Which car? Official cars seems ok. But I have the same issue with the 2020 Indycar by Apex Modding.
    This is with RC (Client Steam Build ID 6276424). Previous Build is ok.
     
  7. elbo

    elbo Registered

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    same mod and with a stockcar mod as well, I didn't think to try official cars.
     
  8. Ralffan

    Ralffan Registered

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    It seems that screenshots don't work in this build. i can see them on Steam but the ones saved in UserData are just a blank screen.
     
  9. Paul Jeffrey

    Paul Jeffrey

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    Hello sim racers!

    A new hotfix update has been deployed to the ‘Release Candidate’ build of rFactor 2 today, and should be available to download the next time you restart your Steam client.

    Steam Build IDs

    Client 6358731

    Dedicated Server 6358733

    - Fixed crash when changing engine mixture for certain vehicles


    rF2 RC Hotfix.jpg
     
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  10. Andres Valles

    Andres Valles Registered

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    About Cadillac DPi-V.R

    Does anyone know how much is the weight of the car in the front and rear?

    Thanks you!!
     
  11. Adrianstealth

    Adrianstealth Registered

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    For VR is the annoying black square in the sky gone ????

    surprised something like this got through in the 1st place & then left for so long ( sorry to moan )
     
  12. davehenrie

    davehenrie Registered

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    It has been corrected in the release candidate version, not the regular version.
    @Andres Valles I don't know the weight distribution, but the wheel rates show 240n/282n front/rear.
     
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  13. Lazza

    Lazza Registered

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    Yes. Didn't read the page I guess?

    *damn! Ninja'd after 29 mins :p
     
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  14. Paul Jeffrey

    Paul Jeffrey

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    New Release Candidate update:

    Latest Release CandidateSteam Build IDs
    Client 6133456
    Dedicated 6426499 Changelog
    • General- Added SteamID of each client to race results logs generated by a Dedicated Server
    • Fix issue with Attack Mode overlay information not correctly resetting.
    • Stopped AI playing wipers when in Garage
    • Added automatic headlight and wiper settings for player.
    • These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)
    • Skip Auto option when the setting is disabled
    • Added a message about windscreen wiper state to the message centre. Don't show a message if the vehicle does not have wipers.
    • Auto Headlights and Windscreen Wipers are forced on if no key is assigned"
    • Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles
    • Report steam branch and build number on startupHUD- Fixed spacing for weather info in HUDGraphics- Renamed Anti-Aliasing options to show the amount of MSAA applied.
    • Adjust Sunflare strength so that they work with different field of views
    • Added a blend out at screen edge to smooth transition of Sunflare going off screen.
    • Fixed an issue where a texture sampler would not set correctly
    • Fixed an issue that DigitalFlags would behave as Marshals online
    • Reworked Auto Exposure to reduce the calculated exposure "bouncing" around in different conditions
    • Enabled Auto Exposure in Cockpit Cameras
    • Fixed Water not rendering on TV Screens
    • Removed GPU V-Sync option from Graphics Configuration settings
    • Updated Environment Reflection Settings
    • Low/Medium/High/Ultra settings which increase refresh rate and resolution.
    • Ambient light probes now allow for more advanced blending options
    • Fixed stuttering on Replay Monitor screen.UI- Added sector and lap timing to full screen replay bar.
    • Updated the styling and alignment of the full screen replay bar.
    • Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.
    • Corrected the display of FXAA to On/Off
    • Fixed the units to seconds for displaying Transparent Trainer Lead Timer
    • Fixed the display units for Low Speed Information to show a percentage
    • Fixed race countdown not always showing for a multiplayer race.
    • Fixed showing the maximum time for a single player race before the race start.
    • Improved formatting of time durations.
    • Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen
    • Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts
    • Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screenModding- Fixed some minor issues with sample ModDev content
    • Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load
    • Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.
    • Updated default RRBIN filename scene viewer / moddev tweakbar rollout
    • Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.

    Please note - the main 'Opt Out' build of rFactor 2 remains unchanged - this is an update to the current Release Candidate build of rFactor 2, available on the 'beta' tab within Steam Properties.
     
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  15. 2ndLastJedi

    2ndLastJedi Registered

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    Sounds like a nice update. Something's that have been around for a fair while being taken care of.
     
  16. SmellySkidmark

    SmellySkidmark Registered

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    Still no TAB to see driver names?
    And when do we get server info, like race length and damage settings...
     
    Last edited: Mar 24, 2021
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  17. Imre Bende

    Imre Bende Registered

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    It's unbelievable. Pls give back the player names to the game. The TAB (display vehicle labels) button isn't working, and i don't understand why??

    the UI is getting worse and worse after all updates. pls check Better UI from Cselt. Much much better.

    what's your goal? we need to play with ACC??
     
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  18. AlexHeuskat

    AlexHeuskat Registered

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    finally reflection ultra with high frequency and resolution, auto-exposure, maybe I will test, cause for the moment the old UI is perfect for me.
     
  19. lagg

    lagg Registered

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    Hi. Thank you very much
    Could you explain these points?
    • Updated Environment Reflection Settings
    • Improved formatting of time durations.
     
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  20. Jason K

    Jason K Registered

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    So, how about filtering some of these fixes and improvements down to the old-ui build so that those of us that want to avoid eye cancer (and see player labels during a race) can benefit?

    Alternately, you could just put player labels back and remove the blinding white screen in the transition from driving back to the pit garage.
     
    Scar likes this.

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