Ultrawide perspective / tripples

Discussion in 'Technical & Support' started by Shadak, Jul 13, 2020.

  1. rand777

    rand777 Registered

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    This worked for me and got rid of the thin vertical line. Here are my config settings for the 49" Samsung CRG9. You just need to add the additional three lines below. When I am in game I have the option to adjust for All screens or each screen independently.

    SubViews=2
    UseSubViewParams=2
    ViewParams=(0.400, 0.338, 0.600, 13.000, 0.000) // screen width (m), screen height (m), eye distance (m), side angle (deg), bezel gap (m)
    LeftView=(0.400, 0.338, 0.600, 13.000, 0.000)
    RightView=(0.400, 0.338, 0.600, 13.000, 0.000)
     
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  2. hpk

    hpk Registered

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    stupid question..

    does this work with a single input ??

    i have a 43" 21:10 samsung
     
  3. FvdHeide1963

    FvdHeide1963 Registered

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    Thank you so much! I will try it and let you know how it works out.
     
  4. rand777

    rand777 Registered

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    It works with a single input cable. You would just need to change the measurements in the config file to reflect your monitor size.
     
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  5. FvdHeide1963

    FvdHeide1963 Registered

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    It's working great! Thanks for your assistance. I'm happy to have it fixed finally.
     
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  6. hpk

    hpk Registered

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    thx !!
     
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  7. TOCA2FREAK

    TOCA2FREAK Registered

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    I've tried this and got the multiview working. However even though I set custom resolution to 5118x1440 I still see a line down the screen as in the original post. Anyone know what .ini file to edit to set screen resolution?
     
  8. TOCA2FREAK

    TOCA2FREAK Registered

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    Where and how do you use this reshader program?

    Thanks
     
  9. [ASR]Tyger

    [ASR]Tyger Registered

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    let me know if you get a solution to this mate
     
  10. AlexHeuskat

    AlexHeuskat Registered

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    All is almost perfect with my new ultrawide, 5118x1440, 13°.
    BUT
    there is an aterfact with rain, caused I guess with road reflection, the both left/right "virtual line" shadows appear, it's more visible on the bonnet or hood cam, but less in cockpit cam.
    Any solution to have a perfect ultrawide support ?
     
  11. Lazza

    Lazza Registered

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    Can you show a screenshot? Presumably it's not a pixel issue, as you've set the resolution correctly, perhaps a bezel gap or multiview mismatch?
     
  12. AlexHeuskat

    AlexHeuskat Registered

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    I have found the issue, it's like I thought SSR road reflection, it has artefacts like in ACC but less than ACC. In ACC with rain the wipers and SSR road reflection have issue.
    Sadly no fix.

    no rain, no SSR reflection = no issue
    [​IMG]

    wet road, SSR (low to maximize the issue) = issue
    [​IMG]

    cropped issue
    [​IMG]

    I will race in the cockpit cam with the rain, sadly I like the bonnet cam and I'm very sensitive to graphics bugs. And it's far less bugged than SSR in ACC.
     

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  13. Lazza

    Lazza Registered

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    @AlexHeuskat I can't test right now, but I wonder if it's just the way SSR interacts with a 'screen edge'. Although for you it's all on the same screen, for the SSR it's butting up against a virtual screen edge so the (low resolution) reflection is kind of running out of input data on one side.

    Question though, you seem to not be running multiview? Are you running the 'triple' mode to keep the HUD etc centered? Just curious.
     
    Last edited: Feb 4, 2024
  14. AlexHeuskat

    AlexHeuskat Registered

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    Yes I use multiview, the issue is with multiview and ultrawide, I have not tested but im sure I have no issue with ultrawide and no multiview.

    Yeah I have no issue with the real triple monitors....the fake triple and ultrawide is not perfect.

    Sad, will maybe play with distortion but no artefact.
     

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