I'll be posting my AIW for Spa GP tonight when I get home any feedback would be greatly appreciated. I'll see what I can do about copying it across to the Endurance layout.
First post updated with Spa 1.06 GP, when in game you will be able to select this stand alone version. Let me know how you go with this version and if there are any major issues anywhere and I will look at fixing them asap. Merry Christmas everyone
Is there a way to tone down the aggressive blocking behavior of the AI? I like that they have this ability to block, but it gets a bit ridiculous sometimes.
Hi Mark. S397 have updated Spa to 1.15 and your AIW fix requires updating as I'm getting an error message when installing. Thanks
Hello everybody. Unfortunately the DevMod doesn't work in VR mode. Does anyone except Mark (too busy with other current AIW files) have the time to create an AIW for the CTMP or know someone who has one? thank you for your effort.
So had a hard disk problem and lost some tracks and aAIW files, including the AI update to Silverstone 75. Looks like the download link no longer works. Could I request that it get reposted? Thanks in advance.
What car are you using and weather conditions? I find the best aiw results come from using the proper car(providing it can go into dev mode) same real road weather and your setup I may be able to help you with this?
Hey there guys, I just did my very first AIW and want to share it with you. The track is Brno and it sure is missing lots of stuff, so be patient. I´ll update it as long as I learn more about the process. Thanks a lot to @t0p5ecret for sharing his knowledge and to @Manfredk2 for testing and patience https://drive.google.com/file/d/1HCJ8HuFB1ZGfgL5X5aJnjetZhOerI5Tl/view?usp=sharing
Long Beach improved. It´s for the Steam iDT dx11 version but if you want to run the older one you can repack it since it´s the same track. Any feedback is apreciated. Thanks again to @Manfredk2 for his help. Edit: I uploaded a previous sketch of the AIW, it´s better than the original one but still faulty, specially in the first lap. I´ll update to the new one as soon as I can, sorry about that. https://drive.google.com/file/d/19-fhxKDWH0-33Qkh89U21DXZvR8zuSRJ/view?usp=sharing
S397 has done a lot of good things in 4 years. On the other hand, they have never prioritized their actions on improving the physics engine (mini parenthesis) and they have assumed neglected (until now) OFFLINE players. After seeing the video that follows, it seems that MG sees it differently and that they plan to work a lot on AI in all of their games. The guy from MG has said it in different ways at least 5 or 6 times. HOURRA, the offline experience no longer seems to be left behind.........