Hey guys, I want to ask if there is some good solution for 2 layer textures. for example "Car paint with damage + extra layer" (L2BUMPCMAPSPECMAPADDALPHAREFLECTT0T3LERPT1T4) shader works, but its colors and lights are not too nice compared to IBL shaders.
Could you help what causes that texture detail setting has no effect in game (texture resolution seems to be the original with low setting too)? - with this shader however I see the effect of texture filtering - texture is sharp at x16 anisotropic, and not too nice at bilinear