[REL] Flat6 Series rF2

Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.

  1. klo-che

    klo-che Registered

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    Small mistake while uploading, should be corrected now.
     
    Corti likes this.
  2. Art_Pereira

    Art_Pereira Registered

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    Thank you!
     
  3. Javi288

    Javi288 Registered

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    Thank you! Downloading.
     
  4. sg333

    sg333 Registered

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    Thank you! This mod is so much more immersive and fun than the 'official' equivalent.
     
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  5. Chris Lesperance

    Chris Lesperance Registered

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    Took a really quick look during my work lunch break. It looks great!

    I'm still a relative noob when it comes to IBL. But Isn't this a contradiction?

    * GRAPHICS : Added chassis and parts IBL shaders.
    * GRAPHICS : Updated bump maps on chassis and cockpit.

    As far as I know the IBL doesn't have a bump map layer. It be amazing if it did. It's too bad the .mas are locked as I would love to see how you guys did it, and apply it to a couple projects I'm working on. I guess I'll have to wait until an official Mod Dev car shows up.

    But again amazing job! Makes me really excited for the Endurance Series Mod update :)
     
  6. klo-che

    klo-che Registered

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    IBL shader has got bump layer. You are confusing with Carpaint shader.

     
  7. ´goggo1peter

    ´goggo1peter Registered

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    Fantastic Mod awesome to drive Thanks a lot EDMT
     
  8. Woodee

    Woodee Registered

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    I tried this out yesterday and I am unsure if car or track related.

    I was using VR and it seemed that every time I pressed the brake a static version of my car would appear on track in my mirror as a static object. I was using Laguna Seca 1.3, so will test on other tracks to see if it still happens.
     
  9. Dave^

    Dave^ Registered

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    I've had this in the past when I enabled "self-in-mirrors" in the .JSON file.

    Wasn't for this mod or track, so might not be your issue, something to try though maybe.
     
  10. Woodee

    Woodee Registered

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    I do have self in rear view activated.... but this is the only mod that this glitch has happened so far, so something is up.
     
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  11. darkojovanoski1986

    darkojovanoski1986 Registered

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    Anyone got issue with this mod now? Maybe newer updates of rFactor 2 aren't working ok with it. As soon as session starts engine is working alone very loud and blows. This is happening only with this mod. Anyone have the same issue lately?
     
    2ndLastJedi likes this.
  12. Highlandwalker

    Highlandwalker Registered

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    It seems to be with all Enduracers cars not just the Flat -6 series, it's only the most recent updates to rF2 that has caused the problem. Totally unusable mod now. The Alpine Series do not seem to be affected.
     
    Last edited: Mar 18, 2023
  13. PixelBit Kitty

    PixelBit Kitty Registered

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    Yes this happened to me yesterday, thought it was my pc or rfactor being buggy as I kept having other bugs too, sure hope it can be fixed this one of my fav cars on the game
     
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  14. darkojovanoski1986

    darkojovanoski1986 Registered

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    Indeed! Very high quality mod and awesome physics. Such a shame if it stays like this...
     
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  15. Vance Le Garde

    Vance Le Garde Registered

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    It doesn't do this if you roll back to the previous stable version of rF2, not a long term solution but a way to use the mod for now until the devs fix this issue or the mod is updated
     
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  16. darkojovanoski1986

    darkojovanoski1986 Registered

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    That would work but you will loose all the goodies from the update.
     
  17. basil_fawlty

    basil_fawlty Registered

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    I was sorting out stuff in my library and came upon this mod which I haven't touched for years. Ever since S397 GT cars were released, I have rarely looked elsewhere. Out of curiosity, I loaded up a session with Flat6.

    I don't know what tyre model it' currently using and about is the consensus on its simulation value or being out of date, but I had one of the best experiences for some time at Fuji (by Katsuo)

    Once I adjusted to the car (changing some downshifting habits), it was very enjoyable to drive. Tyre wear was just right, not too punishing but also possible to ruin a tyre. Also, AI had very similar wear. Throttle-off behaviour feels unique and there is plenty of grip accelerating out of corners.

    AI was perfect, field spread out as it should be, had some excellent back and forth battles.
     
    Bostrom, vava74, pkelly and 2 others like this.
  18. Risto Kappet

    Risto Kappet Registered

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    Thank you for the work, despite the official Porsche Cup being out with more physics fidelity, it also has more exaggerated quirks with it, so this mod still has it's place for free, approachable Porsche cup racing.

    One request though, could you hotfix the cockpit view adjustment limits? Currently, even at the most rearwards position, you are still sitting almost on top of the steering wheel.
     
  19. darkojovanoski1986

    darkojovanoski1986 Registered

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    I love this mod a lot but have issues racing against ai. It's total wrackage on track not matter if offcial or mod track, ai strenght, agreassion. Does someone know if we can make something on our side to fix this?
    As Risto above said this mod deserces his place in this sim and it's the best if you ask me.
     
    Rui Santos likes this.
  20. Manfredk2

    Manfredk2 Guest

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