Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Dady Cairo

    Dady Cairo Registered

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  2. davehenrie

    davehenrie Registered

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    Dady Cairo likes this.
  3. Audere est facere

    Audere est facere Registered

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    It is the AI auto calibration mode. If this is not at 0 (so no wisdom file is written) you will not be able to join a server. Game will crash.

    LINE 125 "Autocalibrate AI Mode":0,

    Cheers
     
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  4. buzz hornet

    buzz hornet Registered

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    Thanks for that
     
  5. atomed

    atomed Member

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    Hey @Audere est facere , would you happen to know some tips or settings for oval AI racing? The guidelines you shared with us for road racing were very helpful.
     
  6. memoNo1

    memoNo1 Registered

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    Hello.
    Can you have a look at the Bathurst AIW, please?
    When it rains, GT3s always run into problems in some turns.
     
  7. Audere est facere

    Audere est facere Registered

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    I will have a look for this maybe next week as I already have an idea due to something I read couple of days ago about the Stock Car mod.
     
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  8. t0p5ecret

    t0p5ecret Registered

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    I haven't created the WET path for it yet mate, I will as soon as I've done the new 80's Bathurst works, Laguna and Willow Springs.
     
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  9. r00b Driver

    r00b Driver Registered

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    Hello Sir!
    Was that for the AIW for Hellboys Bathurst track (v0.71)?

    I was trying to run a race with S387 GT3s yesterday, and they were incapable of getting up the mountain, I couldn't even finish a lap without being battered :)

    Also:
    With The Fast Rolling Start the AI all lined up on the left, then moved to positions and crashed.
    With the Rolling start the AI all lined up out of race order, then moved on and crashed.

    Many thanks!
     
  10. Manfredk2

    Manfredk2 Guest

    Which aggression setting? The AI should do a very good job with Mark´s AIW
     
  11. r00b Driver

    r00b Driver Registered

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    If that's directed at me, then:

    Aggression 45%
    Limiter 10%
    AI skill 105%

    :D
     
  12. Matt21

    Matt21 Registered

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    i have question regarding the terms in the AIW files

    to know how much pitbox for the pit stops are available on S397 Nurburgring / NS 2.08/2.09
    layout GP + No chicane

    in file: Nurburgring_GP_NoChicane.AIW

    pitlanes=1 i understand only 1 pitlane no doubt
    startinggrid=104 i understand 104 positions max possible on the grid
    pitspots=52 here i am not sure is it the number of garage for parking a car ? or is it the number of pit box for fuel and tires changing ?
    garagespots=2 i understand 2 car for 1 garage
    auxspots=8 i understand 8 auxilary positions (spot) but don't kow for which use

    but when look for the pit section
    only 30 spots so 1 pit box for 2 cars ? is it what i understand well
     
    Last edited: Dec 3, 2020
  13. redapg

    redapg Registered

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    Don't trust the Values at the Top of an AIW File.
    To get the correct Number of Pit Spots, Garages, Grid Spots.... it's better to count them.
    For the GP Layout without the Chicane, you have.
    30 Pitspots (where the Cars stop for getting Fuel, Tires...)
    60 Garages (2 Garages for each Pit Spot)
    102 Grid Spots (yes, 104 are the max possible currently)
    32 Alt Grid Spots
    2 Aux Spots (for the Safety Car, normally one on the starting Lane and one in the Pit Lane)
     
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  14. Matt21

    Matt21 Registered

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    big thanks @redapg for the precisions
     
  15. Matt21

    Matt21 Registered

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    OK thanks @redapg
    we manage to tweak and add 15 pitbox to get 45 pitbox instead of 30,
    but now we have another problem.

    On track when driving in race condition, hitting the curb the track cuts are very more often but we are driving with a normal racing line, not pushing har as qualy lap.

    question: is it because we chnange the AIW in pit lane that it chage AIW on track ?

    Or are there parmeters to set in ".GDB" or ".RFM" ? also
     
  16. redapg

    redapg Registered

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    If you only did add new Pitboxes and Garages, that normally wouldn't affect the Cut Detection.
    Check the Cut Corridors and also the Cut... GDB Entries, if there are some.
    To be sure: was the Cut Detection different, before you did add the Pitboxes?
     
  17. MarkJames

    MarkJames Registered

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    Hi
    I am enjoying the S397 version of Portland, but I am having trouble with the AI. I have the strength at 100% and the aggression at 25% and the GTEs have difficulty with the complex of turns starting at the end of the back straight and ending with the start of the front straight. They tend to overshoot the turns and occasionally flip over. The Tattus USF-17s do the same with a greater tendency to flip. Anyone else having this issue? If so, it would be great if Mark could have a look, or just add it to the to do list.
    Thanks in advance.
     
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  18. atomed

    atomed Member

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    Yeah it seems they changed the track but not the AIW, so the path is not consistent with the new kerbs anymore.
     
  19. Matt21

    Matt21 Registered

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    Hi Redapg
    so yes bascilly we wanted to change only the pit boxes (garages were fine for 60 cars 30*2)

    before edition no problem with track cut it was in regular stanrdar of driving on S397 tracks limits
    and yes after the edition of AIW, the complete track cut detection was bad
    even a small wheel on a curb and get a cut
     
    Last edited: Dec 16, 2020
  20. redapg

    redapg Registered

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    That is a bit strange.
    Would you upload your modified AIW File and send me the Link by private Conversation?
    Or better, upload the whole Update rfcmp that you have made (i guess you only have made an Update).
    Or did you repack the whole Track?
    I can check it and maybe find out what went wrong.
     

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