[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Petethepawn

    Petethepawn Registered

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    Hey Mike no go it still crashes, I got the 0.35 update from steam and tried the QR national circuit.
     
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  2. buzz hornet

    buzz hornet Registered

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    Same received the 0.35 update and tried the qr national circuit, set it up via dedicated server and when you add ai it crashes.
     
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  3. Corti

    Corti Registered

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    I apologize guys, I could only test in single player mode and everything was correct for me. Instead in dedicated server rFactor breaks :(
     
  4. Goanna

    Goanna Registered

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    Works as advertised for me with both steamCMD server and ingame hosting, could add ai both from server and ingame. I was using the wtcc mod( https://steamcommunity.com/sharedfiles/filedetails/?id=920994274 ) and national layout of track. I copied the cbash and rrshd files from game to server folder for steamCMD server test.
     
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  5. Corti

    Corti Registered

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    it's good news Goanna. Check the folder structure and everything seems ok, also found that I forgot to edit anims folder path in gdb files (already fixed) but still not working on dedicated server. Moddev does not throw any errors and in single player everything is ok too. I continue investigating
     
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  6. Mike Cantwell

    Mike Cantwell Registered

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    Hey guys, thank you for the help. I know zero about the multiplayer side.

    I am wondering if we went to just one version of QR, and see if that is OK.

    It seems that maybe the way I added the other variations may be the issue? Or could it be the AIW files?
     
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  7. buzz hornet

    buzz hornet Registered

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    Appreciate the efforts Mike and Andres. Hopefully a fix isn’t too far away, I had a friend try his end as well and it failed on the most recent steam update.
     
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  8. Corti

    Corti Registered

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    Goanna's solution seems to work. The IsR server is working, copy all the cbash and rrshd files to the cbash folder of the master server. Now it only remains to find out why it does not generate these files automatically causing the rfactor crash
     
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  9. Goanna

    Goanna Registered

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    There are two tracks that I’m aware of that do this (not generate cbash/rrshd files on the server), this one and Road America and the only thing that I can see they have in common is that the cbash/rrshd file names are only two letters ie QR for this and RA for Road America. That could just be a coincidence or rF2 may have a problem with 2 letter file names.
     
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  10. Craigbowie

    Craigbowie Registered

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    Had a test of the new 0.35, track looks awesome unfortunately the AI cars still dont refuel when they pit, only 2 cars in the whole FVR 2020 mod refuelled on both tests i did. This was after i deleted and uninstalled the Track Pack and reinstalled.
    Hopefully this issue will be fixed in later updates!
    Otherwise both circuits are awesome
     
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  11. Corti

    Corti Registered

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    Names changed and the problem continues, for now the only solution is the one that @Goanna comments on. :(
     
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  12. Petethepawn

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    Appreciate the efforts guys - I don't use Steam CMD only use inhouse dedicated server so hopefully in time a solution can be found.
     
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  13. buzz hornet

    buzz hornet Registered

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    Same I don't use Steam CMD either - but really appreciate the effort to fix.
     
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  14. Mike Cantwell

    Mike Cantwell Registered

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    Hi everyone.

    I have decided to go through QR and export section by section, and also double check the naming of textures and so on.

    So it will be the QR main circuit only for a while and there may be some trees missing in the next release.

    It will be Version 0.40 and stand alone from Lakeside. Lakeside will also be re-release as a stand alone track until everything runs smooth and then I can start to add the other layouts.

    Sorry for messing things up as this did work in earlier versions before the multiple layouts.

    Mike
     
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  15. buzz hornet

    buzz hornet Registered

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    Appreciate the effort getting to the bottom of it - and yes it 100% worked prior to one of the more recent updates. Pretty sure it broke when you attempted to address the pit issues.

    Re your post August 24 update - I reckon it broke around that time multiplayer.
     
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  16. GertjanD

    GertjanD Registered

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    Great track! Thanks.
     
  17. Petethepawn

    Petethepawn Registered

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    Awesome thanks Mike
     
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  18. Mike Cantwell

    Mike Cantwell Registered

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    Working on QR....and probably a good thing. Going through the Scene Expolrer and looking at each object now. Finding naming issues and some multiple items etc.

    This will take a few days. :D
     
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  19. Corti

    Corti Registered

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    lol great news Mike.
    ...and I wanted to take your job away. :rolleyes:
     
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  20. buzz hornet

    buzz hornet Registered

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    Cheers Mike
     
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