I have noticed the official rFactor2 races, especially the last Le Mans 24h. I have noticed the BROADCAST of official rFactor2 races, especially the last Le Mans 24h. I really would like to understand this difference in behavior, sometimes it seems that cars move like crabs. What is missing for rFactor2 to reach the same level as iRacing? Why don't we see any major movement by studio-397 in this direction?
Do you have an example? Because funny enough, I find the iRacing netcode absolutely garbage. Definitely when you make contact. In rF2 you can properly race wheel to wheel and touch each other without problems.
Let me guess: the RF2 24h was run with over 100 people all over the world. The 24h iracing was run with 90% of people form USA.
Maybe i have expressed myself badly, talked about the broadcast. The devil is in the detail .... look at the first lap... Cars move around corners and kerbs more smoothly in iRacing, it looks more real ... *** Another importante detail: rFactor2 doesn't have any inside cockpit onboards, it's a shame.
the iracing visual looks more real but it has nothing to do with the netcode! camera placement like real life, colours, textures, sounds, circuit details, in short many things are more polished! on the other hand, the vegetation on the iracing circuits is horrible!
ROLF, this is true, the vegetation looks like directly ported from GPL, the trees and tire walls looks awful. BTW iRacing has at least for me very good textures for the road.
For some weird reason many sim racers think netcode only means how the car behaves when they watch a live stream lol Car to car contact is what matters and on this part nobody beats rF1/2 yet
Let give credit where it's due... it doesn't seem like netcode is something that easy to nail in the first place.. just look at AC and ACC cars warping all over the place... automobilista2 extreme 'ghost' contact, RaceRoom choppy experience, etc... rf2 and iracing have the best netcode in the sim world, and yet the result is pretty different. The first one very precise and the other one looking more natural but not without issue, the netcode issues of iracing are legendary... The key seem to be finding the best balance between precision and prediction... not sure which is best... but it's probably one of those thing where you can't have both perfect.
Netcode will always suffer from connectivity problems, and those problem can be varied a lot, but I appreciate the fact that RF2 has a thresold beyond which collisions are ignored. This can't prevent bugs, but at least can help prevent cascade effect that can ruin races.