Installing Cars & Tracks into DevMode - Guides?

Discussion in 'Modding' started by fluffert, Sep 29, 2016.

  1. fluffert

    fluffert Registered

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    Hi all,

    I've been able to install the DallaraDW12 and ISI Indianapolis Track into DevMode after several attempts. I'm having trouble installing the Mercedes SLS as a Safety Car and also having with another Track install, this time it's MagnyCours.

    I wondered if there were any guides around that may offer some clarity on the approach to Cars & Tracks when it comes to DevMode as I'm seeing quite a bit of variation in what's included in the package files for a normal install.

    I'm looking to better understand what the folder structure should be for both Cars & Tracks and what can be left as .MAS file and what has to be loose components.
     
  2. T1specialist

    T1specialist Registered

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    There are basically two ways to do it:
    1. install this on your pc: http://isiforums.net/f/showthread.php/18947-MAS-file-extractor-rfcmp-Installer-URL-handler
    With that you can right click a rfcmp file in your file explorer and you have the option there to "install to devmode". So it does all the work for you.


    2. Doing it manually. I don't know about unpacking rfcmp files but if you have a mod car or track installed you can unpack the mas files into dev mode. With a track it goes like this. With cars it is very similar.
    a) create a folder in your locations folder for the track. Name it 123abc
    b) check the file structure from the moddev joesville map. Create these folders in the 123abc folder and put them under correct sub folders: Assets, anis, gmts, maps. In rf2 original folder the files are inside version number folder.
    c) unpack all those mas files into the same name folders. Anims.mas goes into anims folder, gmt.mas goes into gmts folder and so forth
    d) you have some mas files left. These are the track configs. So create a new folder under 123abc for each config and unpack each mas into its own folder
    e) using the mores track as an example you also then have a mas called mores.mas. This is unpacked into the 123abc folder as it contains the track dds file and the tdf file
    f) now go into one of the config folders. In the mores track this is the MoresShort folder. Open the scn file. Rename the paths so that they match with what your paths are. Take the folder named 123abc (if you want to use that) and and make it like this:

    SearchPath=.
    SearchPath=123abc
    SearchPath=123abc\MoresShort
    SearchPath=123abc\Assets\GMTs
    SearchPath=123abc\Assets\MAPs
    SearchPath=123abc\Assets\ANIMs

    Then repeat this for each track configuration for all scn files. Double check the folders match with these paths.

    If you get any errors it means your paths are not correct or your mas files are in wrong folders.
     
  3. fluffert

    fluffert Registered

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    Thanks for the quick response - much appreciated.

    I've used the tool that allows you to install to devmode, but I find there are still some manual tidy ups required to ensure folder names and paths are aligned.
    Doing it manually, I've pretty much being doing the same as you suggest and it's not that I've had no success, I've installed 2 tracks this way, but I am having trouble with a MagnyCours track. I'll have another look, I may have missed a step somewhere with this one!

    Have you tried to install a new safety car in DevMode? Having successfully installed the DW12, I assumed it would be the same process for a single car except for the need to also add the .VEH to the RFM file to identify this for safetycar usage. But when I do this, I still have a DW12 as the safetycar.
     
  4. T1specialist

    T1specialist Registered

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    I don't really know about safetycars :)
     
  5. shiet

    shiet Registered

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    Up!

    I have been using that extractor tool but that's not enough to install cars into Devmode, we have to change some lines at the beginning of the .gen file however this also doesn't work always (at least for me).
    I would like to install the ISI Nissan GTR into Devmode, any help?
     
    Last edited: Nov 11, 2016
  6. T1specialist

    T1specialist Registered

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    The data is now in different folder so you need to adjust the paths in the gen files. For example the dissenter looks like this when fixed:

    Code:
    SearchPath=<VEHDIR>
    
    SearchPath=ISI_Howston_Dissenter_1974
    MASFile=ISI_Howston_Dissenter_1974\Dissenter.mas
    
    SearchPath=<VEHDIR>SearchPath=ISI_Howston_Dissenter_1974\teams
    SearchPath=SearchPath=ISI_Howston_Dissenter_1974\teams
    
    MASFile=cmaps.mas
    SearchPath=<VEHDIR>cmaps_maps
    
    Install the dissenter on your computer and compare it to above. You can probably edit the text above to make your gtr work too. Remember to add to both spinner.gen and .gen.. Just make sure all folders and .mas files are listed (except sounds I think).
     
  7. shiet

    shiet Registered

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    Thx but it doesn't work, the Nissan GT1 doesn't even show up in the carlist in Devmode.
     
  8. Nibiru

    Nibiru Registered

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    As far as I know the cars have to have a maps folder with the GMT and map files in it. Just using the mas file doesn't work.
    This is how I have the ISI Nissan GTR and it works for me.
    Code:
    SearchPath=<VEHDIR>
    
    SearchPath=Nissan\
    SearchPath=<VEHDIR>Nissan\maps
    SearchPath=Nissan\maps
    SearchPath=Nissan\teams
    MASFile=Nissan\ngtr.mas
    SearchPath=<VEHDIR>cmaps_maps
    
    MASFile=cmaps.mas
     
  9. TheGame316

    TheGame316 Registered

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    I believe part of the GTR is encrypted. This maybe why.
     
  10. machine

    machine Registered

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    I believe adding a link to the encrypted mas file will work. And of course putting the mas file in there also.
    It worked for me on Stockcars as one of the mas files in it is encrypted
     
  11. floreacalin

    floreacalin Registered

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    i just copy the cars from the installed folder ti the devmode folder , works perfect, for cars and tracks
     
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  12. qusimano

    qusimano Registered

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    Is this tool still working? all i have is extract and extract to, no install to devmode, also when i extract the kart mas for example, i have only .gmt, .veh, .tga, .png, .dds, there is no gen file, another mas for the kart it's crypted.
    karts load in devmode i can select but rf2 crash
     
  13. SPASKIS

    SPASKIS Registered

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    Unless I am wrong it is impossible to put any of the lastest updated S397 cars into devmode. Gen files are not accesible to be modified with corrected paths for folder and encrypted mas files as it worked in the past. Tracks are no problem happily since they are not encrypted (yet...)
     
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  14. qusimano

    qusimano Registered

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    I was lucky enough to find an old rfmcp of the karts, with this i can install to mod dev using the plugin, so yes the problem is in the new content.
     
  15. Normark

    Normark Registered

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    I have fighted some time with this. I am modding some karttracks for Rfactor2, and want a kart for the aiw editing in DEVMOD, but i canĀ“t install/copy any kartmod to the devmod folder and have it loading. I even tried an old Rfactor1 kartmod :)
    Does someone have a kartmod folder that you know would work in DEVMOD?
     
  16. GBJsch

    GBJsch Registered

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    link doesn't work
     
  17. Vanisch

    Vanisch Registered

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    please reup the Tool
     
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  18. Lazza

    Lazza Registered

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    Just do it manually. It's not that hard.
     
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  19. Luis Barata

    Luis Barata Registered

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    I can install the cars with the installer partially since but loading it they have no texture (only some transparent) but the worst of it is that they are with the wheels sink in the pavement (don't leave the place). I think ISI did a "great job" specially for the track mod in the AIW editing with a only car like the SkipBarber which is not the car I would choose and completely forgot the Kart tracks where the the difficulty increases for that kind of car.
    Not playing the stupid guy here, since I worked in tracks and AIW's professionally for more than 15 years but if anyone can make a detailed tutorial of "how to install a car from the "installed/Vehicles" to "Dev Vehicles" that fully work would be very helpful and maybe the voices that claim that AIW's are weird or not good maybe, just maybe they will shout up.
    An option is that someone upload a Kart car that works in the DevMod even with special instructions.

    Thanks guys.
     
    Last edited: Nov 10, 2020
  20. redapg

    redapg Registered

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    You've got a private Message.
     

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