Hi, i'm starting to work on tracks textures now. Another good news is that some great sound moder joined me in this project. It's @doddynco If you want to hear what he is doing as wip follow this link. Cheers ps : @ChiefWiggum , i know you are busy but can you take a look at what is the problems for your cars and 1988 ones as a rendering work? I've used asr formula ones in these shots because that's how your cars will look if you can correct the strange materials bug since new graphical updates. Thanks to tell me on MP what can i do to give justice to your cars mate
Yes, it more than likely works with a H-shifter, but what about the people who use sequential? You're right about modifying the setup, and the way you worded it sounds like I'd be helping for the setup to be put into the mod so honestly I'm somewhat interested. Although if you didn't mean it that way, that's fine. And yeah, maybe "realistic" was a poor choice of words lol, however I still stand by it feeling unnatural.
For sequential shifter, you can use a blip of throttle each time you downshift. Im not using this way but it should work. Flat6 series have the same needed blip to avoid spin on downshifting and i think they have access to some real data. So iguess this is the way it should but canbe wrong
The issue for me is not downshifting, it works fine using throttle blip. However, going through a corner, there is intense lift-off oversteer, to a point where you practically can't lift off without spinning (on stock setup at least). No other mods/cars I've driven act this way, and that's why I believe it isn't right.
AH ok, i get the point. Well, something related to differential and/or torque values i guess. Will check it but i have a very long to do list now lol (that's my fault lol )
WOuhouu, i've found the way to update the old material. Finally, i'm very pleased to show you the wip. New ibl shader working (not made region but to do list Global probe on track and new track textures. Hope you like these first shots Cheers
I had same experience at the beginning driving 88 cars (spun under braking). I tried adjust brake balance, diff coast but nothing helped. Solution for me was to raise lower gears. They caused the spun under braking while downshifting; in default setup they have been set too low.
I am really grateful for this mod, already in its original form. But the modifications for the 86er version made by Trollay, with which the cars are on an authentic level, put the crown on the whole thing. My wife just shakes her head that I watch 1.5 hours of AI racing without driving myself...but honestly, I feel completely transported to 1986 and the races are really exciting! Thanks to everyone who created this mod jewel for us in their spare time! A little note at the end: Johnny Dumfries was never really on the same level as Ayrton Senna, but here he is. To compensate for this, I always let poor Johnny start from the end of the field and he usually devils himself 20 places forward!
Waouw whar a great comment. My wife do the same lolll. For dumfries, i already put him slower but not too much for now because he has different veh file already. (Means, you will be slower using his car too.) So i can put more changes in talent but dont want to hurt dumfries fan Cheers and thank you for the support
Hi, some very good news here. I've received some help of another great moder in this project. It's @doddynco and he's working on car sounds. I let him decide by himself if he wants to show you his wip but it's a game changer and impressive. Thanks to him joining this project! Good job mate. Last but not least, i'm working hard on some new tracks textures and cars ibl shaders. I could'nt resist to show you the wip on 86 car. I choose the Ferrari because now it sounds like beast... ( Oh, you cant' hear it, that's bad loll ) Cheers and stay tuned
Hi all of you, Very busy but very good news today. I've found the way to achieve the first pass on graphical update All tracks and all cars (both 1986 and 1988 season). I'm hardly working to finish and release these graphical updates this week, so stay tuned ! Another big news, @doddynco , he's working hard on new sounds and he has send me his wip. I put here a video that show what he is able to do. (Notice the 5 gear ferrari update now ) I'm very very impressed by his work and contribution. we are very excited by this project ouf course as you are i hope. Big thanks to him (ps : old sounds 00 to 2.51, new from 2.52 ) Hope you like our work. Again, not possible without permission and great work of these guys first @Postipate @ChiefWiggum @carrera.4 @senormen @philrob Also a big thanks for the help from other moders too : @svictor @Endor @Chris Lesperance and the others (sorry if i miss someone. ) Cheers Trollray Wet effects progress
This looks fantastic! Although are there any plans to give the tracks any visual updates? I can't help but feel the cars look a little...I'm not sure if "out of place" is the right phrase but it's what I can think of. They seem to have a little too much shine to them around the top, although I'm not certain if this was an intentional choice. Despite that I'm still very excited to see these new updates rolled out.
Wow! How have I missed this thread up till now! This all looks really good. Many thanks trollray and to all original modders and helpers.
The tracks road surface and some other stuffs are updated as you can see The cars are a bit too shiny for now and i need to work on it. Consider that as a first pass and not a definive one. Some tools and guide will come also from studio 397, so it s just a base for future. But you can imagine howmuch work it is lolll. I just think it work like this already as a 1.0 version and give more justice to the whole package. Be sure i wont let it stay like this Cheers