Released Latest Build Update rFactor 2 - 1.1119 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 4, 2020.

  1. dazzer

    dazzer Registered

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    It does not contribute anything important compared to the physical or the online and other things, but in the graphic section it is something that has become little by little something basic
    [​IMG]
     
  2. Alexandre Martini

    Alexandre Martini Registered

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    ok, what CPU would be optimized for VR?
     
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  3. lagg

    lagg Registered

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    I've an i7 7700 and works OK.
    It depends too on the VR device that you have.
    Last year i had the Oculus and a 1080 and ivhad the bottleneck in the 1080.
    Now i have the Index and a 2080TI and now the bottleneck is the CPU.
     
    Last edited: Jun 7, 2020
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  4. TheGame316

    TheGame316 Registered

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    Some modders also are waiting for devmode access in the new UI.
    Some modders are waiting for the tool that S397 has said is not ready for public use....but its OK for their content.
     
  5. Christian Wolter

    Christian Wolter Registered

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    A Core I7 is basically optimized for VR. I have the 8800K in combination with a Geforce RTX 2070. I think this is a relatively inexpensive combination. On this website you can check which component is the bottleneck and which combinations of CPU and GPU make sense:
    https://pc-builds.com/calculator/
     
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  6. Lazza

    Lazza Registered

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    @Alexandre Martini more cores is better. Your i5 is only 4 cores, so that'll be why your performance is relatively poor. Raw per-thread performance hasn't moved a whole heap in the last few years, but for VR you definitely take advantage of more cores - moreso than with any screen setup. I don't know what the upper 'limit' is (where diminishing returns make more cores slightly pointless) but modern i7s apparently haven't exceeded it.
     
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  7. MarcG

    MarcG Registered

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    I just went full whack and got an i9-9900k, mainly for future proofing. Only Sim it struggles with is RaceRoom (DX9/not optimised for VR etc), anything else it barely gets above 50% usage roughly so easily handles RF2.
     
  8. Remco Majoor

    Remco Majoor Registered

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    I am waiting for the 4th gen ryzen series ATM. Kind of want to upgrade, since my 2nd gen ryzen doesn't really cut it for single core performance anymore (also on the old ZEN architecture). If the 4th gen isn't good enough for dingle core performance I must compare it to the 10th gen intel (only downside is that I would need a new mobo for that)
     
  9. Lazza

    Lazza Registered

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    Hehe... you said dingle :p
     
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  10. Remco Majoor

    Remco Majoor Registered

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    I for some reason don't want to fix it now :p
     
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  11. atomed

    atomed Member

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    One of the things that most improved performance for me in VR is using OpenVR instead of SteamVR. Definitely a game changer in my case.

    Edit: Open Composite, not Open VR
     
  12. Comante

    Comante Registered

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    Vr at the moment look like some kind of fringe science, things that work for some, don't for other, there is no scientific consensus on what VR is or should be. Not much different from black magic at the moment......... can't wait to try some voodoo myself! :D
     
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  13. Alexandre Martini

    Alexandre Martini Registered

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    optimizing is the answer.

    racing sims do not need to look pretty, they need to be fluid, they need to perform well at all times.

    if you can show 5 more cars at very low poly count, do it.

    if you can show a very rough grandstand instead of a pretty one filled with ugly 2d people textures, do it.
     
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  14. dazzer

    dazzer Registered

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    It's not the year 2000, I don't want another F1 99-02
     
  15. MarcG

    MarcG Registered

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    Oi, I'm one of those ugly 2d people :D
     
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  16. Alexandre Martini

    Alexandre Martini Registered

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    the beautiful thing is you don't need to.

    but you should have the option if low quality graphics still make your frames drop to a slide show and you end up crashing or losing the entry.
     
  17. lagg

    lagg Registered

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    I don't agree with this. It's not a matter of VR. It's a matter of rF2.
    In rF2 what is working for some people, doesn't work for other.
    And with VR is the same.
    AC and iR don't have different behaviours for different users.
    The diferences in terms of performance of the content in rF2 doen't help in this aspect.
     
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  18. stonec

    stonec Registered

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    Racing sims don't currently benefit from much above four cores, see this thread. Overclocking would give you more linear gains, but it looks like you have the non-K model which is locked, so out of luck in that case. Plus used i7's are currently crazily expensive, this is why the Intel platform with its locked upgrade path is a bit problematic.

    I still think you probably would find the needed compromise between FPS and acceptable image quality by spending some more time on tweaking the graphic settings, VR can be especially tricky as you have a lot of places to adjust settings.
     
  19. davehenrie

    davehenrie Registered

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    I did that bottleneck test and my two components were very closely matched. Trouble is...they are closely matched near the bottom of the ladder.
     
  20. Lazza

    Lazza Registered

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    You're talking to someone with VR. Different story.
     

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