Does anybody know what can cause that error? The complete line in the trace file is 96.26s main.cpp 290: onFatalError 11 Is there an index with error numbers and what they mean?
not that I am aware of, at least not for public viewing. Was that the last line of the file? We've come to believe the trace file ends when the error that stops the load occurs.
Yes it is the last line in the trace file, that is why i ask, because i want to know why the game crashes.
@Lazza Thank you for trying to help, but for a special reason i don't want to upload the trace file. But you can believe me that i'm experienced enough to see a possible reason in the trace. I think only the devs can answer my question, at least they should know what that error message means.
If your playing around in java, then it means you’re missing a closing } somewhere. https://stackify.com/top-java-software-errors/ PS you can tell us what it is you’re doing, we won’t tell anyone....honest
No, i can't. And all files that have brackets, have the same amount of { and }. @Marcel Offermans @Christopher Elliott Could one of you be so kind and tell me what the code "onFatalError 11" in the trace file means?
I have found the problem. It was the link to the tdf file in the gdb file, that was this: TerrainDataFile=../XXXXXXtdf (worked in devmode, crashed in game) I have changed that to: TerrainDataFile=..\XXXXXXtdf and it also works in game too now. So it only was the slash, that has to be a backslash..... "Funny" that it worked in devmode with the slash too.
Greetings. Although the problem presented seems to have had a solution, I have had the same mistake and the origin is not the same. In my case, after three days of researching, I found the original problem that was in some textures that didn't meet the required specifications. Same error: main.cpp 290: onFatalError 11 Different solutions. I hope that it will serve as an input.
I would say "yes". As long as we don't get any informations from S397, in which situation that error message gets used, we can collect different reasons here.
Just to add to the list, I packaged up various vehicle files into MAS files for packaging and had them in the vehicle's folder (totally different names to any of the mod's files, and not referenced in any files). Devmode picked up the tyres (.TBC) from the MAS files (tire manager added them in the trace) and then reported "tire_manager 1414: Non-existent tire brand """ . Followed soon after by the onFatalError 11. So looks like a 'file not found' or 'broken reference' error in that case.
Well, lets add another reason shall we... I can't load nurburgring or any of its variants. when it reaches 100% game CTDs. Same onFatalError 11 at end of tracefile. I've reinstalled the track and I have not been messing with modding or anything like that... Ideas?
I suspect main.cpp contains a catch all for any error anywhere: Code: try { // run rFactor... } catch(...) { cerr << "OnFatalError 11" << endl; // line 290 }
I'm getting this same error in the last trace line before crash. Opened a bug report here, with trace file attached: https://forum.studio-397.com/index....t-before-the-race-session.72881/#post-1110869