Released Latest Build Update rFactor 2 - 1.1119 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 4, 2020.

  1. Alan Dove

    Alan Dove Registered

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    So, I had this problem last time

    upload_2020-6-5_9-13-16.png

    it doesn't update to new version. Just tells me it's updated. A friend of mine fixed it last time. He told me "i think it's because your file paths are not using the default names so put in the full file path for the update in one code and it worked"

    So, rather than keep pestering him to understand what he did, can anyone translate that into a workable fix because I don't know what that means? :) I've never felt more dumb
     
  2. ANDY WAN

    ANDY WAN Registered

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    Hi i just downloaded the new rfactor 2 update 1119 and saw this message in the game
    Component "Ambient Sounds 1.0b" failed to verify, removed from inventory anyone knows what this means thank you in advance
     

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  3. Lazza

    Lazza Registered

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    Try verifying your files in steam. This used to happen with corrupted files, don't think I've seen it recently.

    @ANDY WAN oops, sorry, same here :p
     
    Last edited: Jun 5, 2020
  4. Daniele Vidimari

    Daniele Vidimari Registered

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    All the ambient sounds are missing after the update indeed, crowds, starting lights, rain etc.
     
  5. Stevy

    Stevy Registered

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    Thank god the vuvuzelas are gone :D
     
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  6. Goanna

    Goanna Registered

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    Try this;
    steamcmd +login anonymous +force_install_dir C:\rfactor2-dedicated +app_update 400300 +quit
     
  7. Lazza

    Lazza Registered

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    Been told on discord this is known. So at the moment there aren't any ambient sounds working, as @Daniele Vidimari says.
     
  8. ANDY WAN

    ANDY WAN Registered

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    Ok thank you
     
  9. ANDY WAN

    ANDY WAN Registered

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    Ok ill try that thanks
     
  10. Lazza

    Lazza Registered

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    You can disregard that, my later post was more relevant. Verifying doesn't help, I tried that too :D
     
  11. FS7

    FS7 Registered

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    Why is it that a lot of times when I play rF2 it starts with the wrong resolution & refresh rate (even though I've configured everything properly many times)? It would be nice if the game kept my graphical settings, having to reconfigure everything all the time is really annoying.
     
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  12. lagg

    lagg Registered

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    Does it happen with this build too?
    New or old UI?
     
  13. Jkarlo

    Jkarlo Registered

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    Hi, thanks, where is the default.zip? inside overlays folder? i cant find overlays folder even
     
  14. Juergen-BY

    Juergen-BY Registered

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  15. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    It says not to scale Diffuse and Ambient, which you did not. It says not to colour tint the specular, which you had not either. So I don't think you needed to make any changes. Your Fresnel Reflect settings are now being over-ridden though, and they were too low before. Specular Fresnel seems to be a bit more up to personal preference.
     
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  16. FS7

    FS7 Registered

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    It has been happening for months with every rF2 build, old UI.
     
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  17. lagg

    lagg Registered

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    I know this, but as you have posted in the thread of the 1119 buid i ask if this continue happening with this build and with both UIs.
     
  18. Comante

    Comante Registered

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    I had to look to very tiny details to spot some subtle differences. Probably being your creatures you see them differently than me, that is the first time I see this car, and I know that a single picture is not completely representative of in game appearance. I would follow developer advice and leave tweaking for a later date, when their tweaking will come to a "stop". I honestly think the car look the same, but probably I'm a sort of barbarian. :D
     
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  19. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    I didn't see much difference either :)
     
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  20. Leonardo1962

    Leonardo1962 Registered

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    Great, the video walls are working again. (at least in Berlin formula E track) :)
    Is there a need to change the videowall material in mod (with framebuffer.tga)?
     
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