Sound 911 GTE

Discussion in 'General Discussion' started by Luprosx, Jun 4, 2020.

  1. Luprosx

    Luprosx Registered

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    Please people of 397, when will you finally make a reasonable real sound for the 911 GTE 2017.
    The current one is about to cry.
    This is a howl without equal.
    No comparison to the other GTE cars.
    Are you all deaf on the ears ...?

    Would be nice if something happens.
     
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  2. Luprosx

    Luprosx Registered

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    Not that I'm misunderstood.
    The onboard sound is completely ok.
    The replay sound absolutely wrong!
    It's just the replay sound that should be adjusted.
     
  3. AyrtonT

    AyrtonT Registered

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    Wrong version of the 911 GTE. That video shows th newer, quieter car.
     
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  4. TJones

    TJones Registered

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    That's true. However, there's still room for improvement. :)
     
  5. RedBarchetta

    RedBarchetta Registered

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    Wish sounds could be modded like Assetto Corsa. rF2 is the superior sim, but Assetto Corsa has some great audio mods.
     
  6. Will Mazeo

    Will Mazeo Registered

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    Well you and they are all deaf on the ears lol
    you for thinking this is the version of the Porsche in rF2, and them for thinking they made a good job :D
     
  7. Luprosx

    Luprosx Registered

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    It's just noticeable, the 911 GTE sounds a lot worse than the other GTE cars.
    Especially in the replay. He cries there as if you had stepped on a cat's tail. Zero bass and zero bass sound.
    Awful.
    The 911-GTE from Corsa sounds much better there.
    Either they don't want it or they can't.
     
  8. Sebastien Sestacq

    Sebastien Sestacq Registered

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    it's one of the biggest weakness of rfactor 2 the sound!! when I compare to R3E or ACC the difference is obvious, the sound of the body, transmission, brakes etc... the sounds of both sims are rich and very immersive and that's missing a lot in rf2!!
    and the outside sound of a sound rarely right and not very audible either!
    even iracing redid his sound system, I'm sure rf2 can take up the challenge, for the immersion after the graphics it's the most important!
    I have never heard a dev speak clearly about the sound of his system of these restrictions and possibilities and a future change!
     
  9. Will Mazeo

    Will Mazeo Registered

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    This is not about sound system, it's about the samples they are using.
     
  10. Sebastien Sestacq

    Sebastien Sestacq Registered

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    same mod, same sample sounds better on AC than on RF2 so there's one thing that makes the difference!
     
  11. AMillward

    AMillward Registered

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    It's a limitation within the ISI GMotor engine as far as I know.
     
  12. Will Mazeo

    Will Mazeo Registered

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    *facepalm*
     
  13. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Is it possible that S397 can overcome this with a new sound coding?
     
  14. AMillward

    AMillward Registered

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    Automobilista did, so I don't see why not.
     
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  15. Bidle

    Bidle Registered

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    Regarding sound, would be first better to have real 5.1. Or did I miss something?
     
    Last edited: Jun 9, 2020
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  16. TJones

    TJones Registered

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    From "rFactor 2 the big interview part3" at RD forum (July 2019):

    RD: (question from @Martin Fiala) - Are there any plans to improve the sound engine that seems to be basically limited to a very simple on/off reverb and to stereo only sound?


    MO: Yes. The current plan is to look at this starting probably Q4 of 2019. I anticipate this work to go well into 2020 though, so you will have to be patient!
     
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  17. sg333

    sg333 Registered

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    There are some sound 'bugs' with the Porsche GTE cockpit audio. If you have a pair of really good headphones, you can hear cracking and popping where it sounds like some sounds are clipping or the sound engine can't handle them.
     
  18. Luprosx

    Luprosx Registered

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    Finally better replay sound.
    Thanks 397.
    Since the last BOP adjustment, the RSR now sounds much better in the replay.
    OK like this.
     
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  19. Will Mazeo

    Will Mazeo Registered

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    Like I said, not a matter of sound engine, just a matter of competence and interest from devs. Didn't try it yet but sounded a lot better in the LM24 with the almost correct (lower) pitch, more especially downshifts, they are much closer to the real car now
    rF2 even back in 2016 could do wonders, it's all a matter of doing things right.
     
  20. Sebastien Sestacq

    Sebastien Sestacq Registered

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    I'm gonna go test.
     

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