Graphics

Discussion in 'Wish Lists' started by slimsymeat, May 31, 2020.

  1. slimsymeat

    slimsymeat Registered

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    When will the graphics get updated? I'm not talking about shaders but things like pop up, shadows that fade too soon and the mirrors that don't cull everything. PC's have moved on and can cope. Also the Sky? Daytime is just awful.
     
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  2. slimsymeat

    slimsymeat Registered

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    Ok so I have fixed the mirror situation with the Player JSON. However the shadows are another matter. It's not impossible for the creators to get the shadows to draw in sooner and the fence and other assets. I'd rather have 60fps and be a more immersive environment than the 165+ I have now.
     
  3. stonec

    stonec Registered

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    Have you played with shadow setting, that adjusts both the draw distance and resolution.
     
  4. davehenrie

    davehenrie Registered

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    Think though, about those who struggle for 80fps. Would your solution force them to accept 30fps?
     
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  5. DrivingFast

    DrivingFast Registered

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    I always clear cbash and shader folder when I touch graphics setting, especially for shadows.

    Try perhaps it will improve the overall quality.

    Loading times will be 3 times more long for the first load.
     
    Last edited: Jun 4, 2020
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  6. slimsymeat

    slimsymeat Registered

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    I get that, but why don't they cater for high end systems as well as low end? I would not take them much to adjust the top end shadow range and car lods for that matter. Or just add the option in the JSON? an overall % increase for instance. When Ultra is selected then the value is 100% so add a multiplier to that value.
     
  7. sg333

    sg333 Registered

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    Graphics shouldnt be aimed at the lowest common denominator system. Right now with everything maxed out, the shadows draw on barriers 100 feet infront of the car, and the reflection rate on cars is just embarrassing.
     
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  8. slimsymeat

    slimsymeat Registered

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    I have no idea why they do that to the barriers, there is no benefit apart from it looking ugly. Either bake them or leave alone, the shadows under them is another thing, like why draw them 100 feet infront, it's not going to tax a system too badly to draw them 300 feet in front, and using the fps saved by not drawing on the barrier ;)
     
  9. lagg

    lagg Registered

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    We have to think in "around" instead in "in front".
    The difference in surface is huge.
     
  10. slimsymeat

    slimsymeat Registered

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    ? I thought what assets where in view then the lods assigned values would dictate when shadows would be drawn. What controls what? gled had a shadow mip bias control, but in 3D Simed texture shadows don't have that option. The shading on the barrier what controls that? When you say around is there a radius thing happening?
    Thanks
     
  11. lagg

    lagg Registered

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    But if you think "view" interms of 3D (VR), the view is not only in front of you.
    I think that the LODs depend on where you are and not on where you are looking.
     
  12. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    Hi, we're aware that the shadows could be improved. It's on our list.
     
  13. slimsymeat

    slimsymeat Registered

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    OMG Thanks for very much... :D
     
  14. DrivingFast

    DrivingFast Registered

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    Nice to see that the forum messages are read by S397 and that we sometimes get some answers.
     
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  15. Leonardo1962

    Leonardo1962 Registered

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