Hi guys I am adding digital flags to the circuit (led) and the screen does not change color, however the marshall does change the color of the flag. I attach how I have the project. Instance=DigiFlag_000 { MeshFile=DigiFlag_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(12) AnimFile=CW_FLAGDOWN.ANM AutoStart=(0) AnimFile=CW_FLAGWAVE.ANM AutoStart=(0) AnimFile=CW_FLAGHELD.ANM AutoStart=(0) AnimFile=CW_SAFETYCAR.ANM AutoStart=(0) } Instance=StarterWorker_000 { MeshFile=StarterWorker_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(12) AnimFile=CW_FLAGDOWN.ANM AnimFile=CW_FLAGHELD.ANM AnimFile=CW_FLAGWAVE.ANM AnimFile=CW_SAFETYCAR.ANM AnimFile=SW_PRESTART.ANM AnimFile=SW_START.ANM AnimFile=SW_VICTORY.ANM } Led screen. https://www.dropbox.com/s/yvvk3zgh70xl6l1/DP.rar This object has been sent to me, I suppose it's fine. I hope you can tell me something
I guess it will depend on the object, there are some digitalflags no have animation. This is an example of the most common. You should check the scn of the "donor" circuit Instance=DigitalFlag_000 { MeshFile=DigitalFlag_000.gmt CollTarget=False HATTarget=False Reflect=True AnimFile=DF_FLAGDOWN.ANM AnimFile=DF_FLAGHELD.ANM AnimFile=DF_FLAGWAVE.ANM AnimFile=DF_SAFETYCAR.ANM } Not all animations are created equal. The marshalls don't work with differents animations (even if they have the same name). What I usually do is save the object model with the animations of the track and a copy of the .scn lines as an example that refer to that object
https://www.dropbox.com/sh/dikthazoooglf0t/AABUNUeB_BMftjR_xeBDsjcxa?dl=0 Ok, I have uploaded the new animations that I am using, the object that I cut from the circuit. the original scn of the object. and on the other hand my scn and the same object but with my coordinates on the map. I have tried this one now, and it seems that the color does not change much, the animation in the 3dsimed marks well, event, and with its frames. I don't know what else to do ... the march worked the first time
I did download the object from your above post, have taken the Digitalflag_012.gmt and put it into the joesville track by using this instance entry in the scn file: Instance=DigitalFlag_000 { MeshFile=DigitalFlag_12.gmt CollTarget=False HATTarget=False } and it changed from green to yellow when i stopped at the track. So it works. Ensure that you really use the scheme "Instance=DigitalFlag_000" for the first digflag, "Instance=DigitalFlag_001" for the 2nd digflag and so on. The mesh that you use don't needs any animation file, because it is texture animated only.
Instance=xpitin { Render=False Change=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False ShadowReceiver=False Response=VEHICLE,PITSTOP } Instance=xpitout { Render=False Change=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False ShadowReceiver=False Response=VEHICLE,PITSTOP } Instance=StarterWorker_000 { VisGroups=(32) MeshFile=StarterWorker_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) ShadowGroups=(12) AnimFile=CW_FLAGDOWN.ANM AnimFile=CW_FLAGHELD.ANM AnimFile=CW_FLAGWAVE.ANM AnimFile=CW_SAFETYCAR.ANM AnimFile=SW_PRESTART.ANM AnimFile=SW_START.ANM AnimFile=SW_VICTORY.ANM } Instance = DigitalFlag_000 { MeshFile = DigitalFlag_12.gmt CollTarget = False HATTarget = False } //------------------------------------------------------- ReflectionMapper=REFLECTEDENV { Type = Planar TextureSize = (1024) UpdateRate = (100,000) StaticSwitch = (150,000) TrackingIns = NULL IncludeINS = } It doesn't work, I've already tried everything ...
Might be barking up the wrong tree here, but be aware you've put spaces around the = signs in your digitalflag entry. Maybe it should still work, but best to do exactly as others do...
Hi guys, I have already solved the problem, the flags are changed. But what I notice is that the screen changes flag just when you are very close to the screen. Is there a way for that detection to be done earlier? what i did was a new aiw, with all its steps from the beginning, and it was solved, thanks to brend
That is also something that worked better some years ago. The flags. I would suggest to put at least 3 flags into each sector. One at the beginning, one in the middle and one at the end of each sector. That should work better. And BTW my name is bernd, not brend.
hahah sorry bernd!! When you say flags, do you mean the screens? can i put 2 marshall and one screen in one sector? or 2 screens and a marshall?
Normally you can use whatever you want, just try it out. But think at the scheme with the instance names!