Hello, I would like to know how to obtain, or make better textures, I would like to be able to obtain shadows or more effects on the texture itself, since the ones I do are still very flat, any idea how I could achieve that? I am still very new to all this and I find myself somewhat lost with all this.
I don't know what you model in, but you should bake ao maps for your texture, that'll make it less flat looking right away.
I've been messing around with the Quixel suite a bit, and it looks a lot better, but I still need to know how to add the base shadows for the rivets and objects inside.
If I did, I was learning how to use the Substance Designer and Quixel SUITE 2.3. with them I managed to get a good base of maps and then texturize them correctly, I still have to keep practicing for better results, with this even i hope that in the future region maps can be used for the interior, it would be quite useful to separate different types of materials.
Here's my exporter settings for substance painter that'll output files that just need to be converted to dds to be used with the new shaders.
I have a question about the new materials and the website to configure them, the truth is that I have been playing with the parameters of the page a bit and saw that I could edit other materials and change them, for example, change the texture of the interior for ibl I think it looks great, the problem is that I don't know how to save those settings, in theory I download a .json as for WCCARBODY but I don't know where I should implement this new file for the game to take my settings.
Did you read this? https://docs.studio-397.com/developers-guide/cars/car-art/working-with-new-ibl-pbr-car-shader
I have read it and understand it, I have no problem with body paint, but I wanted to save other materials like the interior. When configuring these materials, I download them as .json, like the one used in WCCARBODY, but I don't know where I should put this file. I know that the WCCARBODY000 is renamed as x_BaseMat and a line is added in the VEH, but I have downloaded another one for a stuff the inside and that file I doesn't know where should write it. Should I add it to VEH just like the BaseMat ??
For the json files, that you want to use for other materials, you have to add a link to the folder, into that you want to store the files, into the gen files: It looks like the SearchPath=..... links, but the name is MaterialPath=....