I’ll take a look mate it may be that the cars are trying to make it over to the block path but are taking it late. Great to hear that multiclass is good here, the Petit Le Mans is one of my favourite races.
Awesome mate thank you, and apologies I should have hit you up about this one before putting it out, just got carried away as it’s probably my all time favourite track.
When leaving the pits (same issue that symmons plains had - then you fixed it). Some not all get struck when exiting there garage, they get stuck and give up.
Thanks - I don’t recall there was an issue in 1.07 so something upset when you were doing your update to the track.
Mate I hate giving you more work but ha ha I will... your Symmons plains triggered me to try the v8’s again I really like barbagallo nib did a great job with it but the ai do some crazy moves especially on the pit straight if you could work your magic on this track sometime that would be brilliant
Hi Mark, could you take a look at Mugello? AI is particularly slow, even in 120 strength, and in some places it doesn't keep its place on side to side racing. Thanks.
Maybe time for the new Barber Motorsports Park 2020 (even 0,2 it`s almost perfect) - kink in the AI line after the wild chicane downwards - TIA https://steamcommunity.com/sharedfiles/filedetails/?id=2032760977
I tried it with the 911 GT3 Cup and the 2019 Indy, both had lots of trouble in the rolling start and keeping themselves on track during the race. The Indy stopped for refuel after 4 or 5 laps. However, since there are issues with some textures and cameras it's likely that the track is going to have a couple of early updates yet.
Hi, can someone please help me by pounting where I can get Marks AIW file for Cote d Azure and also tell me where to put it? Thanks, Im trying to do a 1992 F1 season using the ASR modding cars. In a practice session only a few even left the pits and then did say 3 laps over120 min session.