[DevMode] Holding clutch button while in garage menu causes car to freak out & go flying.

Discussion in 'Bug Reports' started by FRMracing, Feb 29, 2020.

  1. FRMracing

    FRMracing Registered

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    Title: [DevMode] Holding clutch button while in garage menu causes car to freak out & go flying.
    1. Where do I report this or is this site optimal?
    2. Should I provide a trace log?
     
  2. ADSTA

    ADSTA Registered

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    I just tried it with the stock car and track, Skip Barber @ Joesville holding down the Q button and had no issue.
    Were you using the stock content?
    Any traces, screenshots, video, information is always helpful.
     
  3. Lazza

    Lazza Registered

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    There are some keys that do special things in devmode. What do you use for clutch?
     
  4. ADSTA

    ADSTA Registered

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    I found that out. Don't use the default Enter for cycling through the LCD screen. o_O
    No flying cars though, only caused an Adsta to freak out (not really freak, but another f word was used).
    Is there any known list of the possessed keys Lazza?
     
  5. FRMracing

    FRMracing Registered

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    -=EDITED POST=-
    So it was a symptom of the car not having it's .tgm's referenced properly, I had overlooked editing the .tbc file while mass-renaming files... Whoopsie
    -=OLD POST=-
    It was bound to control (I used default AZ controller then setup my T300RS from there, no clutch, so it was set to control by default.)
    Also I haven't tested yet but I fixed a big bug in the car I was driving (modded EVE F1 '68 car @ modded ISI Belgium '66) so this issue might just be a symptom of the car bug (.tgm's weren't referenced properly).
     
    Last edited: Mar 1, 2020
    Lazza likes this.
  6. Lazza

    Lazza Registered

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    @ADSTA The only one that comes immediately to mind is either just Ctrl, or Ctrl-Shift (I think it's both, but might be wrong). By itself the car tends to slide by itself, then you can use arrows to move it in certain directions. I don't know if there's a list somewhere, I guess I've thought a couple of times I should compile one for myself (because after a while it's easy to forget, and there have been changes since the early rF2 days) but I haven't got there yet.

    @FRMracing tbc/tgm mismatches are mentioned in the documentation somewhere, I think I haven't had enough of a discrepancy when testing to have the car flying (lol) but I do fairly quickly check the correct radius by switching between the two (Ctrl-T?) so the strange effect is I guess somewhat expected. Glad you found it :)
     

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