Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Jka

    Jka Member Staff Member

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    Generally speaking: On locations like you described RoboCAT10, aiw corridors should be "strangled" on the corner so only one car fits through. Then AI does not attemp to go two-wide in the corner. Another classic example is historic Monaco chicane, where "corridor strangling" is needed.
     
  2. t0p5ecret

    t0p5ecret Registered

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    I’ll take a look mate, I actually started working o. Adelaide to fix a slow down issue in the 3rd sector but then got distracted so I’ll add a FAST_OW1 path to it as well.
     
  3. t0p5ecret

    t0p5ecret Registered

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    Hi mate, yep I use the technique at GC 600 to fix the rear chicane and at Macau to try to solve the crash issues at turn 2 there. I find it works well if the AI are braking, if they aren’t it’s not alway reliable for some reason. Maybe it’s impacted by aggression and the slowwhenpushed setting? If they are set to not really give up a position and be more realistic then they don’t form a single line?
     
  4. t0p5ecret

    t0p5ecret Registered

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    I should have a 1.4 update of Vallelunga Extended up tomorrow night, I have created a FAST_OW1 for it and am tweaking both that one and the FAST line at the moment. I've also noticed an issue with garages 8 and 9 from memory, the cars keep running into the extinguishers outside the the garage door and so don't get any practice laps in, so I'll adjust those tonight as well.
     
  5. t0p5ecret

    t0p5ecret Registered

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    This took a bit longer than expected, the FAST_OW1 path needed a lot of tweaking to get the SMMG F3 cars to run properly there. So tonight I will post up the 1.4 update for Vallelunga Extended, this has a completely new FAST, BLOCK, FAST_OW1 and corridors. I have GT3's dropping into the 1:36's at 100% and having really competitive races with each other.
     
  6. t0p5ecret

    t0p5ecret Registered

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    Ok everyone initial post is updated with Vallelunga Extended 1.4 update. Just had a brilliant 8 lap race with the GT3s at 103%, enjoy and as always feedback is welcome.
     
  7. Manfredk2

    Manfredk2 Guest

    Sir, this new AIW for Macau is great. Tested just now with GT3 and Tatuus FT60 and F3 and had a blast. Sent some coffees (or beers)
     
  8. t0p5ecret

    t0p5ecret Registered

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    Greatly appreciated mate :) thank you and really happy you are getting some good racing in there! I’ve got 4 circuits in my queue now but once they’re done I’ll revisit Macau and see if there’s anything else I can do to make it better.
     
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  9. ItsBillyFrazier

    ItsBillyFrazier Registered

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    Hi Mark, I hope all is well and you're keeping busy with those AIW files ;)

    I am trying to install the updated AIW Valleunga 1.4 file but it's saying: "Valleunga v1.4 requires unknown base mod to be installed".

    Any idea what the prob is? Is it because i have v1.3 already installed? i tried uninstalling 1.3 and then 1.4 but same error message.
     
  10. t0p5ecret

    t0p5ecret Registered

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    Hmm ok, let me check tonight I wonder if I've been working off the development 1.3 at home, if I have I'll correct it tonight mate.
    It needs 1.3 to be installed to work though, so maybe uninstall both, delete both and then grab the 1.3 from ISR and then my 1.4 update and try re-installing.
     
  11. ItsBillyFrazier

    ItsBillyFrazier Registered

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    Thanks Mark, yeah i just tried what you suggested (uninstall/delete/re-DL/install) and again the same error.

    I have downloaded most of your other work and it all installs fine, just this updated Vallelunga is giving me problems.

    Anyway coffee on the way, loving your work mate.
     
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  12. t0p5ecret

    t0p5ecret Registered

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    Dare say it's my fault then :S sorry mate, I'll uninstall all of the versions I've been working on and install the release 1.3 then transfer my AIW across to it and make sure it's all good tonight. Thank you mate really appreciate it. I've removed the 1.4 link until I can fix it, I don't want to cause any more issues for everyone.
     
    Last edited: Feb 18, 2020
  13. t0p5ecret

    t0p5ecret Registered

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    All fixed :) first post updated.
     
  14. ItsBillyFrazier

    ItsBillyFrazier Registered

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    All good now, thanks Mark.
     
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  15. RoboCAT10

    RoboCAT10 Registered

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    Hey I was just wondering how soon Adelaide might be looked into because I was hoping to start my season off with this track. All good if not and no pressure of course! :)
     
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  16. t0p5ecret

    t0p5ecret Registered

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    Hey mate, I’ll start on this tonight for you. Can you message me the exact version please.
     
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  17. RoboCAT10

    RoboCAT10 Registered

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    Adelaide Street Circuit 2011 v1.05

    cheers mate
     
  18. Manfredk2

    Manfredk2 Guest

    Adelaide is on v1.07
     
  19. Akela_DE

    Akela_DE Registered

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    *cough :D
    upload_2020-2-25_16-43-55.png
     
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  20. lagg

    lagg Registered

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    For me is OK :p
    [​IMG]
     

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