I seem to have the opposite problem with most in that when competing with the ai there is a large disparity in performance from qualifying to race. I find that the ai are very slow in qualifying but in the race have very close racing, I have resorted to qualifying with full fuel (made little difference) and generally faster than the ai in qualifying by around a second to two seconds. This is across all tracks using the FVR supercar mods online multiplayer with me and a friend competing against the ai. But have used other mods and found the same problem, I don’t believe it’s mod related. Qualifying format 20 minutes set to a maximum of 8 laps, also tried knockout format but still ai just too slow in qualifying but just right in the race. I run default setup, ai not set to run my setup and not using the learn ai thing. Any suggestions, my problem seems to be reverse to others where ai is too fast in qualifying. Thanks
Thanks for the reply happens at any track official or otherwise. It’s like they are running full fuel but I restrict them to 8 laps maximum.
Thanks for the replies - what if the mod chooses the correct tyre? In the sense that in Supercars there is the supersoft and the soft which applies to specific circuits. So when I play for a track that uses the supersoft tyre only I only get the choice of the (supersoft or wet). Are you saying the AI ignore this and use the standard 397 hard tyre?
More voodoo indeed. Hopefully this gets addressed in a future update. I'm going for 28 straight pole positions with no competition
B buzz, AI only use the hard tyre when both are available. To my knowledge when only super soft is used the AI use this
Thanks Gav - that is consistent what the log analyser says as well. Any tips for faster AI in qualifying?
Standard qualifying 20 minutes Max laps 8 Ai set around 98 using rcd files which are set correctly with front runners at the front and back runners at the back. Can you set qualifyspeed over 100?
What i meant, is the game ai strength. I`m not sure, if the rcd files are really working. I was messing with them 2-3 years ago a lot, but my subjective experience was, that`s maybe more vodoo than real ai performance changes. Maybe Dev`s can shine some light on that...