Rfactor2 The VR thread -settings & tips

Discussion in 'General Discussion' started by Adrianstealth, Apr 30, 2017.

  1. elbo

    elbo Registered

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    I have not benchmarked anything. With the 2019 F1 mod at circuit d'azure i could not run the game with 12 cars visible without uncomfortable FPS drops, now with it on i am running a 20 car visible full grid from the back of the grid with very smooth experience
     
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  2. GTClub_wajdi

    GTClub_wajdi Registered

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    Does this new features work with VR? Anyone can confirm?
    Lol this community is dead. IRacing forum is much much active than this.
     
  3. GTClub_wajdi

    GTClub_wajdi Registered

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    Can you please explain how can I make rfactor2 work with it? I have 2080ti
    Thanks
     
  4. Ernie

    Ernie Registered

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    That's really one of the most annoying things for me as well. Even if you deactivate the mirror in video config, you get a black window blocking the screen.

    The "windows key + D" thing works, but it also minimizes all other running apps., which is quite a big drawback.
     
  5. Eddy

    Eddy Registered

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  6. GTClub_wajdi

    GTClub_wajdi Registered

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  7. DrivingFast

    DrivingFast Registered

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    Same for me but it is probably because I don't have a nvidia RTX 20XX card (or 1660).
     
  8. Leige

    Leige Registered

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    Try to update Nvidia inspector. It's works for me
     
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  9. elbo

    elbo Registered

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    Sounds like a much better place to get info on this VR feature then...
     
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  10. Week

    Week Registered

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    How can I play rfactor2 in oculus without using steamVR?
     
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  11. YoLolo69

    YoLolo69 Registered

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  12. elbo

    elbo Registered

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  13. Week

    Week Registered

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    As elbo says, that trick doesn't work :(
     
  14. Hazi

    Hazi Registered

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    Got an old dll and mine is still working - dont know where I got it from. But you can try if its ok for you and has the same performance.
     

    Attached Files:

  15. The Iron Wolf

    The Iron Wolf Registered

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    Update:
    Custom compiled DLL for Haswell or later Intel processors + profile guided optimizations.

    Latest 64-bit v1.0.1.0 AVX2+PGO

    If above version crashes, here's regular DLL version.

    Latest 64-bit v1.0.1.0

    Please note - you have to set "threePartSubmit" to "false" for rF2. As I no longer have oculus HMD, I can't figure out why this functionality regressed.

    Special thanks to Matt Jacobs for his help testing. Enjoy!
     
    Last edited: Feb 12, 2020
  16. MileSeven

    MileSeven Registered

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    Not exhaustively, but for first impressions, I ran the Oculus lens-separation tool and thought the cross hairs looked much sharper than normal. Then ran rf2 and was again impressed by the *apparent* increase in sharpness to when I ran it pre-update.

    This was with a Rift on a 2080Ti and with the full-fat Oculus client running as neither the OTT or OpenComposite routes were working for me all of a sudden.
     
  17. ayrtonforever

    ayrtonforever Registered

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    after last UI updates i can no more use opencomposite VR, i get this error while loading track:

    [​IMG]

    is there a workaround?
     
  18. DrivingFast

    DrivingFast Registered

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    My new settings in VR

    Really happy and tested A LOT on a lot of tracks, all racing conditions, timescale X5, maximum AI.

    - Rift S, GTX 1080 OC, i7 9700K @4.9 Ghz
    - In all racing conditions
    - 80 FPS stable at 99% of the time on all tracks (except the Nurburging GP)
    - Wet track is nevertheless hideous and visually unrealistic
    - THE PRINCIPLE :
    Perfect performance + Max visual quality (resolution, AA, texture filtering, details)

    1) Nvidia control panel maximum quality

    - Negative LOD bias = clamp
    - Texture filtering = high quality
    - Trilinear optimization = = off
    - Anisotropic optimization = off

    2) Supersampling = 140%

    3) Config.ini :

    - Post process = OFF
    - AA = level 5

    4) Ingame :

    - Anisotropic X16
    - Circuit detail = ultra
    - Texture detail = ultra
    - Cockpit detail = ultra
    - ALL REST GRAPHICS SETTINGS = OFF/DEACTIVATE
    - Auto FPS = 80
    - Visible AI = 6.

    With systematically the maximum of AI, 04:00 PM to 08:00 PM, timescale X5
     
    Last edited: Mar 4, 2020
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  19. GTClub_wajdi

    GTClub_wajdi Registered

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    A lot of third part tracks are impossible to race even with my 2080ti/ oculus S.All Studio397 tracks in getting 80fps with high setting, SS-180%, AA-4, PP-low and 15 AI visible .
    Tracks like Road America even in practice mode without AI I’m getting only 40fps even with low setting
     
  20. DrivingFast

    DrivingFast Registered

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    Too much AI visible and for Rift S 140/150% supersampling is enough IMO.
     

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