haas f1 texture, seeing how they aren't sponsored by rich energy anymore i choose red, and a carbon black texture
ok... so it would help if i ad the images! before I did have the 3 cuts on the side, which I do have now, (so the outside part) and on the inside I simply had it go inside of the body with no real connection, I fixed this as well to now make it feel like a part of the body more
The black and red. I think it's more realistic and something I can see Haas going with from next season on wards.
i am trying... BUT I simply lack knowledge. It has some.... issues xD I really want to make this in a game, but I need someone to help out with it to make it in rfactor properly. Then I can just upload it for people! @SL1DE helped a bit and this is why you can see it in game now. But there are clear issues xD It is a bit in the air and when I try to scale it down weirdly 1 or 2 wheels are weirdly placed....
Also check if the pivot point is in center for all wheels and that there is no other object in the same instance within the GEN that has a different pivot point. If pivots are centered and the wheels in correct position, you can set the base and track to 0, which will place them according to their 3D location. However, physic-wise it's better and much more precise to have the actual values with base and track!
... uhm... xD so... you guys seem to know what it is about... possible one of you can do it for me to get it in the game?
so with the help of someone talented, we are slowly getting the car ready for rfactor, BUT I am looking for a person who is good at skin, I mean the ferrari skin works because it is so simple. But I am not that great at it myself so looking for someone to help! Let me know via private messages if you can