For some reason on track I get this result, check the objects and they are the same, any idea of the problem?
Pivots set the same? I think generally the pivot points should set to the centre of the wheels, though I'm less sure about the suspension parts. Obviously I'm assuming the suspension isn't just off-balance
There can be several reasons. Is each suspension part in a separate instance in the gen file? Is it a debris instance? Is that debris instance defined in the damage file? Do the gmt have the pivot 0,0,0? ...
i have similar problem. i think the links of suspensions are not in the correct position, in fact, i think they have the links points of skyipbarber suspension. Where do i change? On the other hand, the suspensions .gmt have the pivot in the point they move, not the (0,0,0) doubts. what is "debris instance" mean?
Debris instance is the parts in the gen file. So suspension is normally Debris5 to 8. If it's not, or the damage file hasn't got each instance correct, then it will look odd or weird
At first, you should set the pivot point of all suspension parts to 0,0,0. And if you then use the same debris instances (5-8) as the skip barber in the gen file and if you also use the skip barber damage ini, everything should look correct and symmetrical.
Do you use 3dsimed3? If yes, are the suspension parts positioned correctly if you load it into 3dsimed3? If yes too, please post the 4 entries of the suspension parts from the gen file and also the 4 according entries of the damage file.
??? Do you maybe use the former (old) 3dsimed? For rfactor 2 you have to use 3dsimed3. But my above post still stands: Are the suspension parts positioned correctly if you load them into the 3d software that you use for modding? If yes, please post the 4 entries of the suspension parts from the gen file and also the 4 according entries of the damage file.
there is something wrong in my computer because i exported with rf2 button of 3dsimed and then the car doesnt appear en the showroom. If i wanna race then a yellow car appear in the place of my car
i use the 3dsiemed 3 for rf2. the suspension are correctly also in the 3dmax (software i use) and the debris number in damage file are the debris a wrote on .gen
If you want, you can upload your mod (the whole subfolder from the devmodes vehicles folder) somewhere and send me the link by a private conversation. I'm pretty sure that i can help to solve your problems. Without to have the mod on the own machine, it is only "fishing in the dark" here in the forum, to find out what is wrong with it.
HI MATES! I solved, suspensions files was changed front right and rear left. it was maximum confusion for me until i descover. i zoomed inside the car and i check that there werent any problem with links it just suspension files change. THANKS ANYWAY, i post it if someone has the same problem. we are community! GREEN GREEN GREEN!