Hi everyone! So it has been AGES since I modeled an F1 car, mostly I just focus on other things, and for that I do not use Maya, but now I am back trying to model a bit! Here is the f1 2021 model. Took me some time and it without a doubt ain't perfect! can be cleaner and smoother, but for now it probably is what it is hehe
bit of work. Now the mapping placement needs work... Well in general a better mapping would help a lot xD but I never really properly done that
getting the airflow to exit the car up high, that would be a challenge in rF2. I don't believe they have options for how high the disturbed air is on exit. And I don't believe they give the trailing car any clean air benefits. Up til now, the disturbed dirty air was always on the same level as the trailing car, so coding would most likely only assume a trailing car would be in dirty air. Now you might be able to edit the wake's actual strength or width, but vertical? I dunno. Love the pics btw, it would be awesome if Redbull did use such colors!
@davehenrie you're over thinking it. rF2 doesn't track air turbulence in 3d, it just works out how much the wake affects cars. A simple reduction will suffice.
I myself honestly wouldn't know hahaha, I am just a 3d "artist" hahaha, but would be amazing to see this in a game for sure! I do like simracing!
thank you guys for the kind words!! i have been working on a low poly version as well! and some body cuts. of course no fency render hehe
some clay renders, they always show well where errors are also some updates on the model with now having those lines in there the part of the head needs a bit of cleaning Also... 1 image of a really old one where I fused a 2010 car I think it was with a 2008 car just had that in the preset of my maya file to create clay renders hehe
So I updated the mapping BUT with that being said I am not the greatest in mapping hehe and... well i am dutch soooo 33 and orange....