Released Nürburgring (2018) is now available!

Discussion in 'News & Notifications' started by Christopher Elliott, Sep 26, 2019.

  1. AMillward

    AMillward Registered

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    I had frame hits in the pits and nowhere else. Seems to be a lot of detail there.
     
  2. Rastas

    Rastas Registered

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    I have to turn the level of track details to low in order to run theses new tracks,an even like that i have some freezes.
     
  3. DrivingFast

    DrivingFast Registered

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    I noticed a huge FPS difference (40/50% I think) by decreasing the "tracks details" from "full" to "high" on the Nürburgring combined (tested only on the GP).

    This seems to be a totally decisive parameter (Nürburgring), I did not think.

    Hoping to help some people by saying that.

    Can be a story of VRAM I do not know.
    GTX 1080, VR.
     
    Last edited: Oct 21, 2019
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  4. boblevieux

    boblevieux Registered

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    I can only see the last replay of this track, the file is always overwritten. It works on other tracks.
     
  5. GrimDad

    GrimDad Registered

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    rF2/userdata/player/ open the player.json with notepad and search for the lines below

    "Save All Replay Sessions":true, (<---if this says false change to true)
    "Save All Replay Sessions#":"whether to save the replay from each session",
     
  6. boblevieux

    boblevieux Registered

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    It's already on true, it works on other tracks. I wonder if it's not due to the track name, its length or the special character...
     
  7. tuki

    tuki Registered

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    l changed the word "Nür"to"Nur"in GDB file.
    with it l recorded all race replays
    upload_2019-10-28_18-17-9.png
     
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  8. boblevieux

    boblevieux Registered

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    Thank you
     
  9. Max.B18

    Max.B18 Registered

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    Its possibel to bring some life at brünnchen. Its the biggest hot spot on the ring. But in this version very empty.
     
  10. woochoo

    woochoo Registered

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    I've finally stolen some time to give this track a drive.
    After ~10 or more years of the old "Mother" in rF1/2, my thanks to those involved with the old version over the years :)
    I jumped right into this new version with the '66 EVE F3. I had to turn track details down to low, but it's a fantastic combo. Thanks devs :)
     
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  11. juanchioooo

    juanchioooo Registered

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    I do not know the fps that it marks with the Oculus CV1, but if I can tell you that I am fluent with 18 cars with a GTX 1070 that is inferior to its graphics card, I use high and complete graphics, in the medium postprocessing
     
  12. kro388th

    kro388th Registered

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    Like a few others here Server wont load with nords , Has anyone found a fix for the mp side ded server stuck on LOADING ……?? I get no error it just sits there .I let it sit for over an hour and no joy .. install up to date with current version ..
    I see some other post scattered in this thread with similar issue but they all seem to get an error ours just runs on for ever...…. do I maybe need change the the euro U ?

    Thanks ..
     
  13. juanchioooo

    juanchioooo Registered

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    on my server the first time it took me almost 8 minutes to load, then it didn't take more than half a minute...:confused:
     
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  14. McFlex

    McFlex Registered

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    Copy the two NOS related CBash or Shader files manually to your server
     
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  15. DrivingFast

    DrivingFast Registered

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    I think that when you run out of VRAM, the performance decreases incredibly.

    As I like playing offline, and making multiclass grids with 61 AI, associated with good graphics, I think I have a VRAM problem on the Nürburgring Combined, especially on the GP.

    The parameter "track details" seems to be essential to reduce the amount of VRAM used, under these conditions, by falling from full to high.

    With this hardware + graphics settings, it is smooth, good image quality, good performance, with 61 AI + Nurburgring combined.

    RIFT S (more pixels than Cv1)
    i7 9700K @ 5Ghz
    16 gb @4000 Mhz
    GTX 1080 OC

    1/ Nvidia inspector : high quality
    https://drive.google.com/file/d/1nNoCPFyE5VWjSvdw3ZT3f3BwOTmYepfe/view?usp=drivesdk
    2/ Supersampling 120%
    3/ Post process medium and AA level 5
    4/ Anisotropic X16
    5/ Ingame graphics
    Circuit detail : high (NOT full)
    Player detail full
    Opponent detail : low
    Texture detail : full
    Special effects : full
    Ombres : high
    Shadow blur : optimal
    Soft particles : off
    Rain : low
    Road reflection : low
    Environment reflection : high
    6/ Only 6 AI visible. That's ok for offline racing.

    Very happy with these settings.
     
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  16. CrimsonEminence

    CrimsonEminence Registered

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    Yes, also my impression...i was using a 1060 3GB and the performance was problematic, now with a 1060 6GB the overall smoothness is way better and i can run more cars and track detail. These graphics cards differences are basically the VRAM amount and some shader units...
     
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  17. juanchioooo

    juanchioooo Registered

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    so I go with oculus cv1 I go smoothly without problems, I don't know if I lower the circuit to hig maybe I should lower it like you, but it goes smoothly like this ...
    The shadows blur off, I hardly perceive in the race, because I don't have time to notice, oh I don't realize,ram consumption never reaches 6 gigs of ram,I don't know if the circuit goes down to hig:confused:
    GRAB_248.JPG
     
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  18. kro388th

    kro388th Registered

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    Thanks ,
    Ok going to try this ! only nothing NOS related in the shaders but I have all of them in the cBash .
     
  19. kro388th

    kro388th Registered

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    Mc Flex !! your my Hero !! it worked !!! OMG I have spent 3 nights pulling my hair out trying to get this server up for the weekend league event !
    Thank you !!!!
     
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  20. SRGP

    SRGP Registered

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    After more testing, it appears the "Session-Reset" bug is limited to the Nurburgring DLC.
    Tested on both Tourist and 24h layouts (apparently no bug on the GP).

    This bug has been introduced with Build 1116, since :
    - we had 3 races without troubles before the update
    - when resuming from replay, the bug still exists on Build 1116 but does not exist on Build 1115

    It consist in :
    Qual : When the timer expires, it is reset to a wrong time (90 min. instead of 10), the cars are teleported to their Garage, but the scored times are kept.
    Race : As soon as the Winner gets the Checquered, all the cars are teleported on the Grid and the race is restarted.

    If you intend to host a race on it, you will need to :
    Qual : advance manually to the next session. Since the times scored are kept, the running order is not affected.
    Race : Take the results on the Penultimate Lap, since the last lap will not be complete for everybody
     
    Last edited: Nov 10, 2019

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