Anyone know or find out how it possible an upgrade on the headlight? Not the mesh (hlglo_ps and hlglo_ds) just the projector. So if i want to use more intensity or colour or different range through upgrades.ini Thanks.
Probably have to do multiple gmt of the headlight for each colour, change the material names (so they don't conflict in game) and then have the upgrade load each headlight gmt for that select colour. Intensity I'm not sure about.
I would have expected that you can simply use the same syntax for the projectors as with any other object you want to replace. You would probably just make sure that the "<STOPUPGRADES>" tag is not placed before the light instances in the GEN.
Have you tried some like: Light=HeadlightL { <HEADLIGHTL> } In the gen, then this in the upgrades: GEN=<HEADLIGHTL>=Type=Spot Pos=(0.72, 0.30, -1.90) Dir=(0.07,-0.05,-0.89) Range=(0.0, 240.0) Active=False Attenuate=(0.16, 0.0095, 0.00002) Hotspots=(10, 65) Falloff=(2.6) Intensity=(2.5) Color=(255, 247, 238)
Wouldn't it be something if cars could be modular? you-know, drag and drop from a menu of headlights, add a projected beam, choose a color, click and done.