I have to do the test in VR, but in the previous version I got 45Fps and it was very fluid, in kartcraft I am not fluent and I am unable to go around the circuit.
I have to say I'm liking ACC now and in VR too. Yes the VR could improve but the last couple of builds have improved this sim for me.
Yes thats OK. The sim itself is great! I do not say anything. But the VR Performance is underground! And for me currently worthless. Unfortunately.
Maybe my standards for VR are lower than yours memoNo1 but it runs & looks good to me. I have most settings on high with lower spec pc & gpu than you.
@memoNo1 I have no idea of the fps & I always disable ASW. I just go by how it looks and runs and it's silky smooth with 20 cars on track. Same as I do for rF2. @vegaguy5555 It's no rF2 beater in terms of physics but it is still enjoyable to drive.
So someone is supposed to watch a 14 min long a** video to get a sort of feedback? Oh gosh how i hate 99% of youtubers
It doesn't care who he is, some people, like me, do not want to waste time to see a 14 min long *** video that can be summarized in a few sentences
@williang83 I think his opinion pointless without explanation how he came to this conclusion. I am also not sure if pre-release version of acc 1,1 he uses in this video had ffb changes which final version have now.
With triples finally supported I jumped on the ACC train, but the SLI scaling seems to works really bad (similar to rF2 some time ago). Anyone running SLI with success? Both GPU constant on 98% on track and in menus, FPS decent at 80 (triples, 1440p, high and 80% scaling) or other similar combos. GFX look "ok-ish" (below rF2) but in traffic it drops to around 60fps. Have stayed within the 2 hour steam limit, but so far it feels ok, an upgrade compare to AC and more towards rF2 IMO. Guess one have to wait for scaling to be implemented, apparently it is supported by Unreal but need to be implemented by the developer (according to the Internet).