[WIP] 60s Hockenheim

Discussion in 'Locations' started by Sergio Loro, Aug 11, 2019.

  1. Sergio Loro

    Sergio Loro Registered

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    thanks for feedback :)
    there will be more grid spots (30/34) for final version.
    going to check the patches, this patches are separate meshes, so maybe i have to take a look to smooth polys and normals.
    fantastic :) wich car are you driving?
     
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  2. Tobias Pitzer

    Tobias Pitzer Registered

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    On the whole a great job. As always. Have tested the track so far with 3 different vehicles. The Spark F3 1966, the Formula Renault 3.5 and the Norma LMP3. The FFB feels very good and the FPS are stable.
    What I have stated is that the Spark F3 in the menu, a maximum speed in the box of 400 km / h is displayed. None at the Renault and the Norma. The Speed Limiter has no effect on the Renault and Norma.
     
  3. Mauro

    Mauro Registered

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  4. Sergio Loro

    Sergio Loro Registered

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    yes, pit lane speed is set to 400km/h mainly because on those days there was not speed limit , it works at Sandevoerde.
     
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  5. Tobias Pitzer

    Tobias Pitzer Registered

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    Right. I had not thought of that. Thank you.
     
  6. Mauro

    Mauro Registered

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    tested with wheel, nice FFB effects

    i found something strange in 4 areas. you saw blank lines, seem that road is not properly connected (?)

    after junior layout street
    [​IMG]

    at the end of that straight
    [​IMG]

    before motodrom
    [​IMG]
    [​IMG]

    on last corner
    [​IMG]
    [​IMG]
     
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  7. Emery

    Emery Registered

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    The stadium's LODIN (or is it LODOUT?) needs to be made bigger. Right now it pops up too late.

    AI are braking at the finish line (1966 Howston G4). They are also running off the edge of the track on the outside, so racing line could be pulled in a bit, like a meter or so.
     
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  8. Sergio Loro

    Sergio Loro Registered

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    thanks for all feedback, going to fix for sure all this issues :)
     
  9. Sergio Loro

    Sergio Loro Registered

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    looks like a first steam load is ready :) stay tuned!!
    20190915230004_1.jpg 20190915230024_1.jpg 20190915230043_1.jpg 20190915230130_1.jpg 20190915230250_1.jpg 20190915230331_1.jpg 20190915230345_1.jpg 20190915230405_1.jpg 20190915230411_1.jpg 20190915230426_1.jpg
     
  10. juanchioooo

    juanchioooo Registered

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    great job Sergio:);):D:cool::p
     
  11. Sergio Loro

    Sergio Loro Registered

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    more
     

    Attached Files:

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  12. dylbie

    dylbie Registered

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    Really awesome work @Sergio Loro

    I had a quick spin in the Lotus Cortina and was having a surprising amount of fun on a lap which is 80% flat out! The stadium section is a lot of fun going sideways!

    My only real issue was some of the TV cams were a bit poorly positioned in a few areas - for example at the Ostcurve it's as if the camera position is placed behind the trees.

    All in all though fantastic work. I'd love to see some more of the Historic Tracks that were created for rF1 get converted.
     
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  13. AMillward

    AMillward Registered

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    What’s the closest mod RF2 has to 1968 F2? I’d like to try a race at this in the wet to see what Jimmy must have been seeing before the unfortunate accident.
     
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  14. Corti

    Corti Registered

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    Eve Historics & Spark Historics by Studio397
     
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  15. Sergio Loro

    Sergio Loro Registered

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    testing haybale collision :p

    20190916174248_1.jpg
     
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  16. pascom

    pascom Registered

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    Please even more haystacks :D
     
  17. Sergio Loro

    Sergio Loro Registered

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    go visit www.f3classictracks.com and get the latest release, this one is close to a final release!!
    enjoy it and waiting for some review vid :)
     
  18. pascom

    pascom Registered

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    @Sergio Loro

    I discovered the 2 circuits.
    I love the surface and its asperities, it is very well done on the wheel. The surface is very well done (will it be brought on Sandevoerde that I find a little too bright?).
    The environment is beautiful and very well optimized, no lags in the forest and in the stadium.

    Probably one of the best circuits you've created.

    Well done!
     
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  19. pascom

    pascom Registered

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  20. Manfredk2

    Manfredk2 Guest

    Having issues with the GP track. While loading the track (at ca. 80%) RF2 crashes to Desktop. The short version loads without issues
     

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