Have you made sure everything from rFactor 2\Support\Runtimes is installed? Just run them all again, and see if it starts.
Can you enable trace, launch the game, then upload the trace.txt file here? https://docs.studio-397.com/users-guide/diagnosing-issues-using-logging
If we update the cars again, I'll try to make them editable.
I don't think we made them editable.
Ya, it's not setup to be adjusted, and it's sort of a pain to get it to work, it's the same in LMU.
Yes, that should be correct.
You might need to reverse the FFB.
I let them know, but it's not a high priority at the moment.
I guess it's the wrong file, I don't know if I have the correct one anymore, I'll have to look for it.
TrainB_Animation.max
I've made very long looping animations with no issues, for example, the trains at Portland are around 500 frames. Not sure if you can make it only...
What if you set it to keyframes instead of interval, does anything change?
No idea, that would be something that is "above my pay grade".
I haven't been told anything.
Ok thanks, is this with official content or modded?
I don't know if there's any way to change it with a plugin, I guess you could somehow figure it out. But it's not something I know about.
Is this with race control, or all servers?
No, it's not possible at this time.
Yes, you were probably missing the paths in the gen file.
What is the texture error? It could be in the mesh, and not related to the veh at all, veh should really only have the livery texture in it.
Separate names with a comma.